| Blockland Forums > General Discussion |
| Convince Me. |
| (1/8) > >> |
| Darthatari:
I have been considering joining Blockland. I see less noobs, more free building, and most of all, custom meshes and sounds in this game. I'm likely to join anyway, but heres some of my questions. 1.Is C++ simular to HTML style sheets? I know the later language. 2.Is making vehicles and weapons difficult? If I know what I just listed? 3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount? 4.Will I get crap from low ID people for having a high ID? 5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them? 6.Is custom character content easy to make? 7.I thought I had more to ask... |
| Burger:
Every number you had there is the same question. Blockland is torque, not c++, and is nothing like HTML. |
| Regulith:
4. Yes, but those people are idiots. 6. You can't make any avatar content that can be worn from the Avatar Options menu, but you can make an add-on that does something similar when you use a slash command. |
| Darthatari:
Oh. Wow... The, code. is... ...\ ... Well torque isn't that hard is it? |
| Regulith:
--- Code: ---datablock ParticleData(gunFlashParticle) { dragCoefficient = 3; gravityCoefficient = -0.5; inheritedVelFactor = 0.2; constantAcceleration = 0.0; lifetimeMS = 25; lifetimeVarianceMS = 15; textureName = "base/data/particles/star1"; spinSpeed = 10.0; spinRandomMin = -500.0; spinRandomMax = 500.0; colors[0] = "0.9 0.9 0.0 0.9"; colors[1] = "0.9 0.5 0.0 0.0"; sizes[0] = 0.5; sizes[1] = 1.0; useInvAlpha = false; }; datablock ParticleEmitterData(gunFlashEmitter) { ejectionPeriodMS = 3; periodVarianceMS = 0; ejectionVelocity = 1.0; velocityVariance = 1.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 90; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "gunFlashParticle"; uiName = "Gun Flash"; }; --- End code --- A bit of code from the default Gun. |
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