Blockland Forums > General Discussion
Convince Me.
Darthatari:
I have been considering joining Blockland. I see less noobs, more free building, and most of all, custom meshes and sounds in this game.
I'm likely to join anyway, but heres some of my questions.
1.Is C++ simular to HTML style sheets? I know the later language.
2.Is making vehicles and weapons difficult? If I know what I just listed?
3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?
4.Will I get crap from low ID people for having a high ID?
5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?
6.Is custom character content easy to make?
7.I thought I had more to ask...
Burger:
Every number you had there is the same question. Blockland is torque, not c++, and is nothing like HTML.
Regulith:
4. Yes, but those people are idiots.
6. You can't make any avatar content that can be worn from the Avatar Options menu, but you can make an add-on that does something similar when you use a slash command.
Darthatari:
Oh. Wow...
The, code. is... ...\
...
Well torque isn't that hard is it?
Regulith:
--- Code: ---datablock ParticleData(gunFlashParticle)
{
dragCoefficient = 3;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 25;
lifetimeVarianceMS = 15;
textureName = "base/data/particles/star1";
spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
colors[0] = "0.9 0.9 0.0 0.9";
colors[1] = "0.9 0.5 0.0 0.0";
sizes[0] = 0.5;
sizes[1] = 1.0;
useInvAlpha = false;
};
datablock ParticleEmitterData(gunFlashEmitter)
{
ejectionPeriodMS = 3;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "gunFlashParticle";
uiName = "Gun Flash";
};
--- End code ---
A bit of code from the default Gun.