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| TF2 Critical Hits |
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| Mateo:
--- Quote from: mariofan09 on May 22, 2010, 05:19:04 PM ---i like crits even when im getting murdered by them, its part of the game he needs to get over it --- End quote --- --- Quote ---[CC]Mateo: If you were instantly killed every 60 seconds for no reason other than because it was a part of the game, a lot less people would be saying "it should stay because it's a game mechanic" [CC]Mateo: Just because it's a game mechanic doesnt mean it should stay in the game. --- End quote --- --- Quote from: Menen on May 22, 2010, 04:37:35 PM ---Mateo = Hates crits since he is always being crocketed --- End quote --- I do not deny this. --- Quote from: Chrono on May 22, 2010, 05:29:29 PM ---People who like crits are looking for excitement. People who don't like crits only care about their numbers on leaderboards. --- End quote --- I enjoy being entertained. I dislike being killed by some random person who I should have killed but who instead killed me. --- Quote from: Marcem on May 22, 2010, 06:15:23 PM ---What's more fun? "I just died with the intel because I was at 20 health and saw a scout." or "I just got a point for my team because I got a lucky crit on a scout that nearly got me while I had 20 health then captured the intel!" I say 2. --- End quote --- What's more fun, I just let my entire team down because some scout with the intel and 20hp killed me by sheer luck or I just saved my team by stopping a scout with the intel from getting away? --- Quote from: Bushido on May 22, 2010, 07:28:06 PM ---personally i like crits. satisfaction through my sheer ungodly luck is fun, and i can actually laugh at the way i die since i don't pay attention to the scoreboard (or, at least, my kill death ratio) the only exception is when i get a crit for a pre-defined reason, like a buffbanner or kritzkreig. then the fun gets sapped out and i'm sitting there with an actual explanation for why i just sent that poor defenseless heavy into a wall --- End quote --- But the game shouldn't be based on ungodly luck to this scale otherwise it becomes a roll of the dice to see who wins, which is just ridiculous. --- Quote from: Space Guy on May 23, 2010, 12:59:20 AM ---It makes the game from beating somebody with a calculator ("oh i have two hundred and one health left so i can take three hits from his class") to winning by actually shooting other people. Same for damage spread. --- End quote --- So you would go up against a heavy while you were a scout with 50 hp on the basis of you might get a critical and kill him? That seems somewhat fishy to me. |
| Madmitten:
--- Quote from: Mateo on May 23, 2010, 01:35:56 AM ----datsnip snip- --- End quote --- its you |
| Marcem:
--- Quote from: Mateo on May 23, 2010, 01:35:56 AM ---What's more fun, I just let my entire team down because some scout with the intel and 20hp killed me by sheer luck or I just saved my team by stopping a scout with the intel from getting away? --- End quote --- It's not fun to have an unstoppable force of a team. |
| yuki:
I like crits. The random factor is important, like you said. It's awesome when you one-hit someone by accident with a crocket. Also I suck at this game and crits allow me to not suck. Also server mods that remove gameplay mechanics are handicapped (NO-AWP servers on CS:S) |
| rkynick:
--- Quote from: Space Guy on May 23, 2010, 12:59:20 AM ---It makes the game from beating somebody with a calculator ("oh i have two hundred and one health left so i can take three hits from his class") to winning by actually shooting other people. Same for damage spread. --- End quote --- Because everyone is standing perfectly still floating in a void and there is no amount of strategy, tactics, movement or teamwork involved ONLY NUMBERS |
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