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TF2 Critical Hits

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Mateo:


--- Quote from: mariofan09 on May 22, 2010, 05:19:04 PM ---i like crits even when im getting murdered by them, its part of the game he needs to get over it

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--- Quote ---[CC]Mateo: If you were instantly killed every 60 seconds for no reason other than because it was a part of the game, a lot less people would be saying "it should stay because it's a game mechanic"
[CC]Mateo: Just because it's a game mechanic doesnt mean it should stay in the game.
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--- Quote from: Menen on May 22, 2010, 04:37:35 PM ---Mateo = Hates crits since he is always being crocketed

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I do not deny this.


--- Quote from: Chrono on May 22, 2010, 05:29:29 PM ---People who like crits are looking for excitement.
People who don't like crits only care about their numbers on leaderboards.

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I enjoy being entertained. I dislike being killed by some random person who I should have killed but who instead killed me.


--- Quote from: Marcem on May 22, 2010, 06:15:23 PM ---What's more fun?  "I just died with the intel because I was at 20 health and saw a scout." or "I just got a point for my team because I got a lucky crit on a scout that nearly got me while I had 20 health then captured the intel!"  I say 2.

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What's more fun, I just let my entire team down because some scout with the intel and 20hp killed me by sheer luck or I just saved my team by stopping a scout with the intel from getting away?


--- Quote from: Bushido on May 22, 2010, 07:28:06 PM ---personally i like crits. satisfaction through my sheer ungodly luck is fun, and i can actually laugh at the way i die since i don't pay attention to the scoreboard (or, at least, my kill death ratio)

the only exception is when i get a crit for a pre-defined reason, like a buffbanner or kritzkreig. then the fun gets sapped out and i'm sitting there with an actual explanation for why i just sent that poor defenseless heavy into a wall

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But the game shouldn't be based on ungodly luck to this scale otherwise it becomes a roll of the dice to see who wins, which is just ridiculous.


--- Quote from: Space Guy on May 23, 2010, 12:59:20 AM ---It makes the game from beating somebody with a calculator ("oh i have two hundred and one health left so i can take three hits from his class") to winning by actually shooting other people. Same for damage spread.

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So you would go up against a heavy while you were a scout with 50 hp on the basis of you might get a critical and kill him? That seems somewhat fishy to me.

Madmitten:


--- Quote from: Mateo on May 23, 2010, 01:35:56 AM ----datsnip snip-

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its you

Marcem:


--- Quote from: Mateo on May 23, 2010, 01:35:56 AM ---What's more fun, I just let my entire team down because some scout with the intel and 20hp killed me by sheer luck or I just saved my team by stopping a scout with the intel from getting away?

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It's not fun to have an unstoppable force of a team.

yuki:

I like crits. The random factor is important, like you said. It's awesome when you one-hit someone by accident with a crocket.
Also I suck at this game and crits allow me to not suck.
Also server mods that remove gameplay mechanics are handicapped (NO-AWP servers on CS:S)

rkynick:


--- Quote from: Space Guy on May 23, 2010, 12:59:20 AM ---It makes the game from beating somebody with a calculator ("oh i have two hundred and one health left so i can take three hits from his class") to winning by actually shooting other people. Same for damage spread.

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Because everyone is standing perfectly still floating in a void and there is no amount of strategy, tactics, movement or teamwork involved
ONLY NUMBERS

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