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| TF2 Critical Hits |
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| PossesedAngel:
loving crits. How do they work? I wouldnt like the game that much without crits. |
| Mateo:
--- Quote from: yuki on May 23, 2010, 01:54:09 AM ---I like crits. The random factor is important, like you said. It's awesome when you one-hit someone by accident with a crocket. Also I suck at this game and crits allow me to not suck. Also server mods that remove gameplay mechanics are handicapped (NO-AWP servers on CS:S) --- End quote --- --- Quote ---[CC]Mateo: and if you dont have skill then get skill, someone who sucks shouldnt be good --- End quote --- --- Quote from: Marcem on May 23, 2010, 01:44:04 AM ---It's not fun to have an unstoppable force of a team. --- End quote --- Who's to say the scout who criticaled wasn't on the winning team? |
| Marcem:
--- Quote from: Mateo on May 23, 2010, 02:16:37 AM ---Who's to say the scout who criticaled wasn't on the winning team? --- End quote --- Then that same thing could happen to the losing team. |
| Moybus:
it's a damn game, jegus also I remember Mateo, argumentative he was. anyways I like crits. I prefer definite crits like headshots and stuff, but the random crits are good too. Not only are they exciting, but they're a good thing for valve to use for a buff/debuff on sidegrade unlockables |
| Antallion:
no crits, no damage spread, melee only, final destination |
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