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TF2 Critical Hits

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PossesedAngel:

loving crits.
How do they work?
I wouldnt like the game that much without crits.

Mateo:


--- Quote from: yuki on May 23, 2010, 01:54:09 AM ---I like crits. The random factor is important, like you said. It's awesome when you one-hit someone by accident with a crocket.
Also I suck at this game and crits allow me to not suck.
Also server mods that remove gameplay mechanics are handicapped (NO-AWP servers on CS:S)

--- End quote ---


--- Quote ---[CC]Mateo: and if you dont have skill then get skill, someone who sucks shouldnt be good
--- End quote ---


--- Quote from: Marcem on May 23, 2010, 01:44:04 AM ---It's not fun to have an unstoppable force of a team.

--- End quote ---

Who's to say the scout who criticaled wasn't on the winning team?


Marcem:


--- Quote from: Mateo on May 23, 2010, 02:16:37 AM ---Who's to say the scout who criticaled wasn't on the winning team?


--- End quote ---
Then that same thing could happen to the losing team.

Moybus:

it's a damn game, jegus

also I remember Mateo, argumentative he was.

anyways I like crits. I prefer definite crits like headshots and stuff, but the random crits are good too. Not only are they exciting, but they're a good thing for valve to use for a buff/debuff on sidegrade unlockables

Antallion:

no crits, no damage spread, melee only, final destination

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