Off Topic > Games
Fallout 3: Vault 106
<< < (15/18) > >>
Dr.mario:
Vault 108 was freaky, I'm walking down this dark hallway and all I hear is Gaaarrryyyy but on the bright side they are easy to kill.
Oasis:
I like how Vault 21 is filled with gamblers. BLAKJAK!
Solid:

--- Quote from: Oasis on May 24, 2010, 11:12:45 PM ---I like how Vault 21 is filled with gamblers. BLAKJAK!

--- End quote ---
I bet Nick's future grandson lives there.

Also, on a sort of related note.

--- Quote from: Solid on May 24, 2010, 11:10:58 PM ---Just saying but, Fallout 2 has one of the most badass bosses ever.
http://www.youtube.com/watch?v=1y1neKU87Uk&playnext_from=TL&videos=C-jGqhPMXrw



He's a Enclave supermutant in power armor. There have been reports of him punching deatchclaws in half.

--- End quote ---
This guy is so awesome, he says plasma projectiles tickle him.
Jacob/Lee:

--- Quote from: Bones4 on May 24, 2010, 07:50:21 PM ---This may have been said already, but I don't feel like reading.

First of all, it wasn't an overseer that released the gas. In fact, only vault 101 had an overseer.

Every vault had something wrong with it, but on purpose. The Vault-tech program was a huge experiment. Vault 101's "problem" was the fact that an overseer existed. Of course, that also evetually failed...  somewhat.

Anyway, here's a list:


--- End quote ---
Then explain to me why behind a (Very easy) door there is a (hard) terminal that tells of the Overseer sending a message to Vault-tec saying the strange odor (Gas) was being caused by an irregularity in the air purifier.
Bones4:
Excuse me, I made a mistake. But yes, only vault 101's overseer had absolute power.
Navigation
Message Index
Next page
Previous page

Go to full version