Blockland Forums > Suggestions & Requests
VCE Variables : PlayerAim
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Loopyla1:
Or something that allows an event to happen in the direction of the player.

Like,
 fireRelayRelative. Fires a relay relative to the player's direction.
spawnPr- Wait, we have that.
addVelocity [0-0-0]. Adds velocity in the direction the player is facing.

I really need to organize my thoughts.
spartan101:

--- Quote from: Loopyla1 on May 23, 2010, 05:15:23 PM ---Or something that allows an event to happen in the direction of the player.

Like,
 fireRelayRelative. Fires a relay relative to the player's direction.
spawnPr- Wait, we have that.
addVelocity [0-0-0]. Adds velocity in the direction the player is facing.

I really need to organize my thoughts.

--- End quote ---
well he means it forces him to aim auto on player something and forces you to zoom in right?
Loopyla1:
wat
Placid:

--- Quote from: spartan101 on May 23, 2010, 06:53:07 PM ---well he means it forces him to aim auto on player something and forces you to zoom in right?


--- End quote ---
...
No, that's not what he means.

he wants it so that if he looks at something, it will impulse him in that direction. Think + read the full topic before you post.
Loopyla1:
That way, I could do something like this.


--- Code: ---OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Self>VCE_IfValue>[var:player:firing] == 1
OnVariableTrue>Player>Addvelocity>[0-0-0] [2]
--- End code ---

So when I click/hold LMB, I move 2 studs in the direction I am facing :p
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