| Blockland Forums > Suggestions & Requests |
| VCE Variables : PlayerAim |
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| Deathwishez:
Aim? Like orientation? <var:player:oriX> <var:player:oriY> <var:player:oriZ> |
| boodals 2:
I was thinking about this last night. BL needs to stealborrow some things from Gmod Wire Tool. Like Aimer, worldposition, etc. I think Deathwishez got the idea, but you wouldnt need z. <var:player:oriX> = Angle your facing on the X axis, (Across). In degrees. N = 0o. Just less than that is 359o <var:player:oriY> = Angle your facing on the Y axis, (Or is this Z?) (Up and down). In degrees. Fully up is 180o, fully bottom is 0o. Ive tried to make a simpler version of this, it failed epicly.. |
| Deathwishez:
You would need Z. The X orientation is from up to down (from feet to sky) The Y orientation is from left to right (tilting, which can only be done in vehicles) The Z orientation is from front to back (spinning around) |
| Loopyla1:
No... Ugh this is hard to explain. --- Quote from: Loopyla1 on May 23, 2010, 03:39:47 PM ---It took me a while to understand that. Basically, you want a VCE event that targets an output event in the direction your player is facing? --- End quote --- |
| Alphadin:
Player: [ O] ----------> ---- S T A R E They step on a brick: Onplayer touch - self - VCE_Ifvalue - [<var:pl:(X,Y,Z)facing>] [200] Vartrue - player - kill OR this They step on a brick: Onplayer touch - self - VCE_Ifvalue - [<var:pl:facing(East, up, down, west, south, north>] [1] Vartrue - player - kill The one Means "Yes", and the reason the first one has 200, Is because they want the angle at 200 Degrees X (Litteraly) I think he meant this / This should be made. |
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