Blockland Forums > Modification Help
[Tutorial]Efficiency in Blender
TheKhoz:
--- Quote from: heedicalking on June 28, 2010, 09:28:38 AM ---No, but quads are generally easier to work with when selecting things and when looking in edit mode. Having a ton of lines caused by triangle squares is more annoying than just a square.
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Ok, thanks.
custardpot10:
--- Quote from: heedicalking on May 24, 2010, 02:56:03 PM ---
* Triangles to Quads: Alt J. One of the useful things in blender is, unlike milkshape, faces can be made out of 4 vertices or 3. Milkshape can only use 3. This reduces polys in blender and makes editing easier.
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I love you.
Makingblah:
I can't find this in my blender window, and I've tried everything I can think of. Where is it located?!
nevermind, found it
takato14:
Thanks Heed, Ive been trying to fix the shading forever. However its pretty hard to tell wth Im doing in the Textured rendering.... The faces that are clear show ones behind em that arent and it makes it really confusing trying to tell which faces are backwards and which arent; Is there any other way to tell which faces are backwards?
Also, when you flip a backface, does it show up as a hole if you look at it from the other side of the model?
takato14:
Alright..... The cube trick didnt fix the shading.