Blockland Forums > Modification Help
[Tutorial]Efficiency in Blender
takato14:
--- Quote from: heedicalking on July 10, 2010, 07:55:48 PM ---Then you may have a UV texture or backfaces
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Elaborate, what do you mean by "I may have a UV texture" Its not a backface problem the lighting isnt backwards, only super-contrasty and looks like stuff. Ive tried the cube trick several times consecutively and it didnt work either time. I select the cube first and then the mesh to keep the parenting and name, is that a problem?
Edit: Nevermind, thats exactly what it was. You should specify that you have to select the part of your model FIRST and THEN select the cube, Im sure that Im not the only one who was confused with that.
takato14:
--- Quote from: heedicalking on June 28, 2010, 09:28:38 AM ---No, but quads are generally easier to work with when selecting things and when looking in edit mode. Having a ton of lines caused by triangle squares is more annoying than just a square.
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Wait, so changing tris to quads has NO effect on the model's poly count in-game?
heedicalking:
--- Quote from: takato14 on July 17, 2010, 06:15:20 PM --- Wait, so changing tris to quads has NO effect on the model's poly count in-game?
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No, but it removes triangulation in game I believe.
takato14:
--- Quote from: heedicalking on July 18, 2010, 09:47:03 PM ---No, but it removes triangulation in game I believe.
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Meaning when you see the outlines of the triangle geometry on the shading of the model?
heedicalking:
--- Quote from: takato14 on July 19, 2010, 09:23:58 PM --- Meaning when you see the outlines of the triangle geometry on the shading of the model?
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Yea, it removes that.