Blockland Forums > Modification Help
[Tutorial]Efficiency in Blender
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heedicalking:

--- Quote from: Cyanian on May 31, 2010, 09:03:04 PM ---I need to widen the model overall, but I can't without ruining the lighting. :C

What to do?

--- End quote ---
Scale each part in edit mode using the axis scale thing.
heedicalking:
Bump.
Reinforcements:
This
http://forum.blockland.us/index.php?topic=116679.0
Nevermind, got it.
TheKhoz:
Say you make a cube in Milkshape and it has 12 polys. You then export it into Blender, change tri's to quads. Then, when you put it in-game, does it only have 6 polys?
heedicalking:

--- Quote from: TheKhoz on June 28, 2010, 08:50:36 AM ---Say you make a cube in Milkshape and it has 12 polys. You then export it into Blender, change tri's to quads. Then, when you put it in-game, does it only have 6 polys?

--- End quote ---
No, but quads are generally easier to work with when selecting things and when looking in edit mode. Having a ton of lines caused by triangle squares is more annoying than just a square.
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