| Blockland Forums > Modification Help |
| [Tutorial]Efficiency in Blender |
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| heedicalking:
--- Quote from: Cyanian on May 31, 2010, 09:03:04 PM ---I need to widen the model overall, but I can't without ruining the lighting. :C What to do? --- End quote --- Scale each part in edit mode using the axis scale thing. |
| heedicalking:
Bump. |
| Reinforcements:
This http://forum.blockland.us/index.php?topic=116679.0 Nevermind, got it. |
| TheKhoz:
Say you make a cube in Milkshape and it has 12 polys. You then export it into Blender, change tri's to quads. Then, when you put it in-game, does it only have 6 polys? |
| heedicalking:
--- Quote from: TheKhoz on June 28, 2010, 08:50:36 AM ---Say you make a cube in Milkshape and it has 12 polys. You then export it into Blender, change tri's to quads. Then, when you put it in-game, does it only have 6 polys? --- End quote --- No, but quads are generally easier to work with when selecting things and when looking in edit mode. Having a ton of lines caused by triangle squares is more annoying than just a square. |
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