Blockland Forums > Suggestions & Requests
GameMode: The Golden Brick
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Deathwishez:
Halo 3 Oddball:

Players fight over a skull. The holder of the skull gets a point every second they have it. While they weild it, they are usually really fast, they can't use weapons, they have low health, and can kill anyone with a melee hit. Once they die, the skull is dropped by their corpse, and a player may pick it up.

Does this sound close to what you want?
paulcall:

--- Quote from: Deathwishez on May 25, 2010, 04:11:12 PM ---Halo 3 Oddball:

Players fight over a skull. The holder of the skull gets a point every second they have it. While they weild it, they are usually really fast, they can't use weapons, they have low health, and can kill anyone with a melee hit. Once they die, the skull is dropped by their corpse, and a player may pick it up.

Does this sound close to what you want?

--- End quote ---

Yeah, something like this, Deathwishez.
ROFLwaffle:
I'm pretty sure the player speed remains consistent, but their damage is increased while they hold it.

 If the brick is just an item that gives you points somehow then this can be replicated, it'd be nice if the holder wasn't able to switch items and keep the brick in their inventory.
I like the idea.
Deathwishez:
Okay...

Create a Golden Brick player type.

This player can be three times as fast as a normal player, but has 25 health, no weapons, but can kill players when they click them.

They get 1 point per second, and there's a global variable deciding the required score to win.
paulcall:

--- Quote from: Deathwishez on May 25, 2010, 09:11:15 PM ---Okay...

Create a Golden Brick player type.

This player can be three times as fast as a normal player, but has 25 health, no weapons, but can kill players when they click them.

They get 1 point per second, and there's a global variable deciding the required score to win.

--- End quote ---

" I went with your idea. "
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