Poll

What do you think?

Epic!
41 (54.7%)
Nice
9 (12%)
Mmh...
6 (8%)
Sucks
2 (2.7%)
Pancakes Ftw. (And epic)
17 (22.7%)

Total Members Voted: 75

Author Topic: Customizable gun system  (Read 5156 times)

I need to re-texture it.

Images please of this in action?

This is a great idea. I totally know exactly how I'd do it too. If you want to hear my idea (I'm not posting because I know you have your own), PM me.

Images please of this in action?
I don't think its even been started, so no, you won't get an images. Hurrdurr.

Incase you haven't noticed that is what I mean. If you used Moybus's idea (which mind you is the only way ) it will require upwards of 300 datablocks to have even a little variation.

No, you want to make a datablock for every possible combonation. I'm saying to make an image for every part, and mount that image to the player's hand when they are using it. If a player has a normal gun with a scope and silencer, they'll have 3 images on their hand. One for the scope, one for the base, and one for the silencer.

No, you want to make a datablock for every possible combonation. I'm saying to make an image for every part, and mount that image to the player's hand when they are using it. If a player has a normal gun with a scope and silencer, they'll have 3 images on their hand. One for the scope, one for the base, and one for the silencer.

will the scope have a special see-though like the OSR?

Why not make each model have the scopes, lights ect. hidden inside the model, then once someone gets a new part, an animation could be played to make it move out, and the things it does could be enabled...?

Why not make each model have the scopes, lights ect. hidden inside the model, then once someone gets a new part, an animation could be played to make it move out, and the things it does could be enabled...?

you'd have the issue of gun size vs part size

like a silencer would be sticking out of the model

Grenade launcher and some laser sights?

Ex: Laser sights increase accuracy but makes it easier to find the player.

will the scope have a special see-though like the OSR?
how the hell should I know?

how the hell should I know?

I don't see the point in making guns with scopes if you can't use them. Sure they give the rifle a realistic perspective, but that's about it. Same with iron sights.

Tom

No, you want to make a datablock for every possible combonation. I'm saying to make an image for every part, and mount that image to the player's hand when they are using it. If a player has a normal gun with a scope and silencer, they'll have 3 images on their hand. One for the scope, one for the base, and one for the silencer.
I think that would even increase datablock use - making a gun with 3 possible scopes will still need about 7 or 8 datablocks (just for the scope functionally).

EDIT: Here's a detail breakdown of about how may datablocks will be needed for one of his guns and attachments. (assuming he uses around 3 attachments)
Base Gun Item (x1)
Base Gun Image (x1)
Base Gun Zoom Image (x1)
Base Gun Fire Sound (x1)
Scope Images (x3)
Scope Zoom Images (x3)
Silencer Images (x3)
Silenced Fire Sounds (x3)
Stock Images (x3) (assuming that he will use custom scripted recoil, if he doesn't he will need like 6 more datablocks)

TOTAL: 19

Yeah, the general concept is good, but making a major system will use too many datablocks and be impractical.
« Last Edit: June 03, 2010, 12:39:35 AM by Tom »