Author Topic: The Lost Art of Dying - My angry letter to The Times  (Read 2709 times)

if somebody uses some sort of cheap killing method, I call them out on it.

what we really need is a thread about the lost art of not being an starfish

No, they weren't, the majority of blockland deathmatches have always been horrible.
I pointed at old games, like Tetris, Space Commander and Donkey Kong.

Yeah except that's loving boring.
Then you don't have to say anything.

You mean that when the designer makes a blatant and terrible error.
Yep.

I don't need you of all people to attempt to explain the world to me.
It's better that I do it rather than LewnaJa.

Neat, now I don't have to learn the trick of spawn camping, which I already don't have to learn because I can't get out of my loving spawn.
Learn the trick of getting out from the spawn without getting spawnkilled then. The designer could have made more than one tiny tunnel out form the spawn so it will be more interesting.

You're essentially saying that we should be able to spontaneously acquire and fire a mini-nuke in the middle of a spear deathmatch. Also I appreciate your perspective on human life; apparently wiping all of it out everywhere isn't so bad.

Actually all things considered I wouldn't be surprised if you were right on that last part.
Bush would have used up all of the nukes now if it wasn't because of he would get the whole country against him.

Because, for example, one person doing it made it impossible for anyone else to do it.

Apparently your idea of fun is ruleless anarchy with no structure and, to make a blockland comparison, everyone has admin and control over the minigame.
It is more life based if something were chaos. Those who couldn't live in the chaos made rules so everything would be more strict of how they wanted it. Still, we need rules.

I don't even understand what you're trying to say.
You wouldn't care to answer all my statements if it wasn't because you wanted response.

Thanks, Indian Chief. Lets abolish everything and then destroy the entirety of humanity.
Come back later Mafia.

I can't even begin to explain how wrong that is.
If you can't explain, then you just want to rant.

Anyways, the two of you are making separate points.
The first deals with illegal kills, and the second deals with how players should be able to do whatever the hell they want, and how the entirety of humanity should be destroyed.
We can start with you. :cookieMonster:

What I hate the most is ghostkill, people are all like, "Don't kill me I'm ghosting!1!!!1", it seriously doesn't matter if a player dies while ghosting, they can just respawn again, can't they? Or when it's a life-based TDM and people join RIGHT at the end of the round, extending the round by a bit the people who are ghosting (Who obviously WILL die, since they're up against the entire enemy team) say not to kill them, and to wait. Honestly I find this is an extreme form of stupidity.
/rant@them
Right.

Okay, just to start off:
What, no, this happens even to  the most skilled players. The player will spawn in their base/etc and then be killed while they didn't realize an enemy was sneaking around, OR, they just spawned, not really paying attention obviously because they're in the center of their base/etc and someone kills them as they walk off the spawn point. (There's also that one second before you can get hurt thing since v9, helps lower this problem a bit...)
That 2.5 seconds is longer than enough for a player to pull out a weapon and defend themself, unless the server is to blame for having the player spawn without a weapon.
Wait what? I've never ever heard of this one before. Is it with some kind of PvP thing in RPs? Also, your reason doesn't even make sense, I don't understand it.
I understand it just fine. This is seen in JailRPs.
Any kill landed on specific prisoners will have them scream "FREEKILL!" dispite the fact they obviously have a weapon and are standing in a location that a prisoner shouldn't be in.
Err, why did you randomly mention the lazy gamers thing?At first I was agreeing with you on this point but then I read that I was all like "Was there even a point for that, to insult the people who say this?" really aiming low there. I usually don't attack people when they aren't paying attention/busy because well, that's a cheap kill and shows no skill imo. Why don't you just ignore the person doing that and later on remove the defenses with your shovel. Anyway trench wars are FUNNER when there's actually some kind of wall.
You're forgetting that they also usually have "No vandalism" rules which do not allow you to ruin their precious dirt defences. They're pretty well making it into a brown 1x1 air-building freebuild.
It's not a cheap kill because they have the opportunity to fight back.
It does take skill because you have to try and kill the person before you're killed by another player, or if someone else takes your kill. (Keep in mind this applies to both DMs and TDMs)
No, just no. This type of killing is so cheap and you even support this, I play fair as I T/DM, I usually beat the enemy towards their base so much that I even Ctrl+K and wait for them to get to MINE, why would you even consider cheaply killing people while they just spawn? Honestly that's handicapped and you seem to try and go for any kill you can get. That's not skill br0. Yes, I know you never said anything about you having skill, but still you're insulting the people with little skill, the people who just want to have fun.
The team EARNED their right to spawncamp. This isn't permanent in good servers, seeing how the round SHOULD end at some point, declaring a winner. It does take skill to be able to hold off a spawn. You should take into consideration that players have a 2.5 second invincibility timer. If that doesn't work then blame the build.
This doesn't even make sense, not only unpopular people do this, teamkilling, it happens every once and a while, by grievers (People who kill to help out the opposite team, etc), and by mistake. Not because the person is unpopular.
I agree that Hoogle's reason for teamkilling was bad, but it can be justified in another sense.

No. People do lag, sometimes even so much that they can no longer move, no it's not because of their damn computer, it most likely because of their internet, and again, I NEVER kill the people who lag, I usually take out my d-wand (If it's my server or if I'm admin) and start waking the guy with it, amazingly this helps and makes them unfreeze. (Don't ask)
When they freeze like that, it's not lag. It's a bug. Different story.
When it is actually lag, then either EVERYONE is facing it, or just that person.
If it's just that person, they should acknowledge that they lag and that they can die at any time.
If it's everyone, then they should shut up because they lagged and got killed by a lagger. Still fair game.
Err, no, most of the chat kills I see are those that people are in their base, whilst they just spawned and are then typing. And again, when I notice people are typing I usually walk away and go kill other people, I don't purposely kill someone who's typing, I'm fair. From what I've read from your post I have the feeling that you troll people in this way by saying "Hey! This person's typing, lets kill him!".
If you seen someone calling in for support, would you not interupt them?
And besides, someone who pays attention to the top left corner of the screen before shooting people will likely die easily.
Why would someone spawn THEN talk anyways? It's like they want to die.
/rant@you

Now let me clarify the main point of this topic.
This isn't about justifying kills.
This is about the fact that people should shut the forget up about dying.




*Spawnkill – When a weak player can't defend themselves and so feel the need to complain
- Should not even be possible
The only time someone should complain about spawn killing is if the build allows it. For example, class selection minigames where players have to spend their 2.5 second invincibility time choosing a class, to get teleported to one spot and get shot. The player is not to blame for dying at this point, especially if they just joined the server.
Otherwise, if they spawn on a spawnpoint and can immediatly fire a weapon, then they can fight back and it's fair game. Infact, they have the advantage. 1. Surprise. 2. Invincibility.
*Ghostkill – When a player cries over the fact they are loading the game and want you to feel their plight in the form of a ban
-This is one of the few legitimate statements.
Correct.
*Freekill – This kill is banded about in RP's it is when a victim wants all challenge removed from the game
- RPs (notice the lack of apostrophe) are not meant to be deathmatches.
The host often sees otherwise. This 'no freekilling' rule is only found in Jail RPs. They should be renamed Jail TDM as that's what they are. The round can end, and players only have 1 life. If all players on one team die, the other wins. If one prisoner escapes, the prisoners team wins. Prisoners spawn with no weapons and unrealistically find weapons all over the weapon-filled prison area. If it's a true RP, none of this should happen.

*Buildkill – This one is used when a player is in a Trench war game. The player seems to think that the enemy should not kill them because they are building defences that will used against said enemy. It is also used by lazy gamers who forget they joined a TDM and can't be bothered to defend themselves. They seem to think that the respect they ask for is carried out in real wars.
-These are not "real wars". More importantly, you're stupid.
As HellsHero said above, there's no reason to insult someone for expressing their opinion.
It does not matter if they're real wars. In the end, it's the same goal. Victory over the opposing team. A 'builder' should be able to fight back. Scroll the wheel or press one button, click. When I play trench TDMs, I don't sit there and build and allow the enemy team to rush in and begin spawncamping the fighting portion of the team. As soon as their visible, I suspect hostility and begin firing. Building can wait till the area is under control of our team.
*Spawncamp – When an opposing enemy is superior and manages to conquer the enemies base the victims of the attack will complain saying that it's unfair, forgetting the fact that the general idea of war is to create a winner
- Should not even be possible
Above.
*Teamkill – This is a complaint used by unpopular people who don't realise they are unpopular. The person who teamkills has done the noble thing.
-There are times when teamkilling makes sense but your explanation is horrendous. Also, most teamkilling is done by griefers.
Agreed.
*Lagkill – This is used when a player is killed whilst they lag. They try to take the blame off their crap computer and put it on you
- This is one of the few legitimate points. Should be noted, however, that they are often yelling at the lag and not the person.
Often yes, but at times, they do yell at their attacker.
*Chatkill - This complaint is used by the most illogical of the Health and Safety players“Hi guys! I feel like standing in the middle of the battlefield without protection to have a chat”
- This is one of the few legitimate points
Indeed.
Most of these "challenges" are actually errors in design. Which isn't surprising considering that pretty much damn near all of you are terrible at designing deathmatches.
Then the player's attacker shouldn't be to blame for the host's design.
You're somewhat worse than the OP.
Yeah not going to touch this one. I personally found mctwist's post to be more insulting then actually making a point.

Yeah not going to touch this one. I personally found mctwist's post to be more insulting then actually making a point.
That's your opinion. I never intended to do such a thing.

If you don't want a people to whine when they die, don't go to the servers in the first place.

There are at least 30000 players in the game, not every one of them are going to read this and if they do, will they stop?

That's your opinion. I never intended to do such a thing.
they go cry for mommy

If you don't want a people to whine when they die, don't go to the servers in the first place.

There are at least 30000 players in the game, not every one of them are going to read this and if they do, will they stop?
"STOP ENJOYING DMS BECAUSE YOU GET BANNED FOR PLAYING THE GAME"

'Ghosting' kills would be perfectly justified if any server other than mine didn't run that forced minigames mod.

For a large build everyone will get a loading time, forcing everyone who joins to wait in the open where they'll die instantly as their first introduction to playing in the game seems like a bad move.