| Blockland Forums > General Discussion |
| V15 |
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| killamusheh:
If you removed one brick error, can't you remove all? |
| reko:
Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them? |
| JTBreslow:
--- Quote from: reko on June 07, 2010, 04:54:38 PM ---Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them? --- End quote --- Reinstall Blockland. |
| xXGhostXx:
--- Quote from: Tolster on May 26, 2010, 03:03:27 PM ---Ghost brick disappeared and: --- End quote --- My Blockland crashed for that stuff :c |
| Chrono:
Prompts don't seem to be working. Script: --- Code: ---commandToClient(%client,'MessageBoxOKCancel',"Restore Default Tools", "Restoring tools in a minigame requires death. Proceed?","DoDefaultRestore"); --- End code --- --- Code: ---function servercmdDoDefaultRestore(%client) { if(isObject(%client.player)) %client.player.kill(); %client.saveTools = 0; } --- End code --- Console (With trace): --- Code: ---Entering serverCmdRestoreDefaultTools(7818) Leaving serverCmdRestoreDefaultTools() - return Entering serverCmdStopTalking(7818) Leaving serverCmdStopTalking() - return 7818 Entering clientCmdMessageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, DoDefaultRestore) Entering messageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, , commandToServer('MessageBoxCancel');) Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, MessageBoxOKCancelDlg) Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas) Entering cursorOn() Leaving cursorOn() - return Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas) Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return Leaving [CanvasCursor]GuiCanvas::checkCursor() - return Leaving [CanvasCursor]GuiCanvas::pushDialog() - return Entering MBSetText(MBOKCancelText, MBOKCancelFrame, Restoring tools in a minigame requires death. Proceed?) Leaving MBSetText() - return Leaving messageBoxOKCancel() - return commandToServer('MessageBoxCancel'); Leaving clientCmdMessageBoxOKCancel() - return commandToServer('MessageBoxCancel'); Entering MessageCallback(MessageBoxOKCancelDlg, ) Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, MessageBoxOKCancelDlg) Entering MessageBoxOKCancelDlg::onSleep(4316) Leaving MessageBoxOKCancelDlg::onSleep() - return Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas) Entering cursorOff() Leaving cursorOff() - return Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas) Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return Leaving [CanvasCursor]GuiCanvas::checkCursor() - return Leaving [CanvasCursor]GuiCanvas::popDialog() - return Leaving MessageCallback() - return --- End code --- When I click "OK", the command is not called. |
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