Blockland Forums > General Discussion
V15
<< < (83/106) > >>
killamusheh:
If you removed one brick error, can't you remove all?
reko:
Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?
JTBreslow:

--- Quote from: reko on June 07, 2010, 04:54:38 PM ---Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?

--- End quote ---
Reinstall Blockland.
xXGhostXx:

--- Quote from: Tolster on May 26, 2010, 03:03:27 PM ---Ghost brick disappeared and:

--- End quote ---
My Blockland crashed for that stuff :c
Chrono:
Prompts don't seem to be working.

Script:

--- Code: ---commandToClient(%client,'MessageBoxOKCancel',"Restore Default Tools", "Restoring tools in a minigame requires death. Proceed?","DoDefaultRestore");
--- End code ---

--- Code: ---function servercmdDoDefaultRestore(%client)
{
if(isObject(%client.player))
%client.player.kill();
%client.saveTools = 0;
}
--- End code ---

Console (With trace):

--- Code: ---Entering serverCmdRestoreDefaultTools(7818)
Leaving serverCmdRestoreDefaultTools() - return
Entering serverCmdStopTalking(7818)
Leaving serverCmdStopTalking() - return 7818
Entering clientCmdMessageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, DoDefaultRestore)
   Entering messageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, , commandToServer('MessageBoxCancel');)
      Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, MessageBoxOKCancelDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOn()
            Leaving cursorOn() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
      Entering MBSetText(MBOKCancelText, MBOKCancelFrame, Restoring tools in a minigame requires death. Proceed?)
      Leaving MBSetText() - return
   Leaving messageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Leaving clientCmdMessageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Entering MessageCallback(MessageBoxOKCancelDlg, )
   Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, MessageBoxOKCancelDlg)
      Entering MessageBoxOKCancelDlg::onSleep(4316)
      Leaving MessageBoxOKCancelDlg::onSleep() - return
      Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
         Entering cursorOff()
         Leaving cursorOff() - return
         Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
         Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
      Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
   Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Leaving MessageCallback() - return
--- End code ---


When I click "OK", the command is not called.
Navigation
Message Index
Next page
Previous page

Go to full version