Blockland Forums > General Discussion
V15
killamusheh:
If you removed one brick error, can't you remove all?
reko:
Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?
JTBreslow:
--- Quote from: reko on June 07, 2010, 04:54:38 PM ---Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?
--- End quote ---
Reinstall Blockland.
xXGhostXx:
--- Quote from: Tolster on May 26, 2010, 03:03:27 PM ---Ghost brick disappeared and:
--- End quote ---
My Blockland crashed for that stuff :c
Chrono:
Prompts don't seem to be working.
Script:
--- Code: ---commandToClient(%client,'MessageBoxOKCancel',"Restore Default Tools", "Restoring tools in a minigame requires death. Proceed?","DoDefaultRestore");
--- End code ---
--- Code: ---function servercmdDoDefaultRestore(%client)
{
if(isObject(%client.player))
%client.player.kill();
%client.saveTools = 0;
}
--- End code ---
Console (With trace):
--- Code: ---Entering serverCmdRestoreDefaultTools(7818)
Leaving serverCmdRestoreDefaultTools() - return
Entering serverCmdStopTalking(7818)
Leaving serverCmdStopTalking() - return 7818
Entering clientCmdMessageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, DoDefaultRestore)
Entering messageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, , commandToServer('MessageBoxCancel');)
Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, MessageBoxOKCancelDlg)
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering cursorOn()
Leaving cursorOn() - return
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
Entering MBSetText(MBOKCancelText, MBOKCancelFrame, Restoring tools in a minigame requires death. Proceed?)
Leaving MBSetText() - return
Leaving messageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Leaving clientCmdMessageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Entering MessageCallback(MessageBoxOKCancelDlg, )
Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, MessageBoxOKCancelDlg)
Entering MessageBoxOKCancelDlg::onSleep(4316)
Leaving MessageBoxOKCancelDlg::onSleep() - return
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering cursorOff()
Leaving cursorOff() - return
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Leaving MessageCallback() - return
--- End code ---
When I click "OK", the command is not called.