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rkynick:

--- Quote from: MegaScientifical on June 28, 2010, 04:01:26 AM ---Z as in direction, fighting as in conflicting... I assume that they don't move correctly... or something, but I don't even care.

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--- Quote ---Z-fighting is a phenomenon in 3D rendering that occurs when two or more primitives have similar values in the z-buffer. It is particularly prevalent with coplanar polygons, where two faces occupy essentially the same space, with neither in front. Affected pixels are rendered with fragments from one polygon or the other arbitrarily, in a manner determined by the precision of the z-buffer. It can also vary as the scene or camera is changed, causing one polygon to "win" the z test, then another, and so on. The overall effect is a flickering, noisy rasterization of two polygons which "fight" to color the screen pixels. This problem is usually caused by limited sub-pixel precision and floating point & fixed point round-off errors.

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(wikipedia)
Posh:
Also, I might add, some loads do not work, like they are corrupted, like one of my loads, whenever I loaded it, after a minute, my server crashed.
Xalos:

--- Quote from: brickybob on June 27, 2010, 08:57:45 PM ---What could Cause this:
Vista.

Really, not console evidence.

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That's pretty much where I pointed the finger of accusation at, also.
Space Guy:

--- Quote from: rkynick on June 28, 2010, 04:28:53 AM ---
--- Quote ---long explanation
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(wikipedia)

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In short:

Two polygons drawn at the same depth with this flickering effect:
Flying Ace:

--- Quote from: Space Guy on June 28, 2010, 04:50:30 PM ---Two polygons drawn at the same depth with this flickering effect:

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You should have made a gif :D
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