Author Topic: Creating forests  (Read 1271 times)

I am working on an RPG map and wondering if anyone has any tips on how to make good forests? Lag is an issue, but with the new auto-adjust draw distance, this is not as crucial as before.

Using the "fxShapeReplicator" object, you can make a whole bunch of the same object (in this case, a tree) in a certain radius, and randomise their scaling and rotation for extra coolness.

Patience. And use a variety of different trees.

Where do you go for the "fxShapeReplicator" object?  Never seen it. ;(

Where do you go for the "fxShapeReplicator" object?  Never seen it. ;(
In WorldEditorCreator tab...I think