| Blockland Forums > Suggestions & Requests |
| Physics Improvements |
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| Marcem:
I would love to see many improvements to BL's physics engine. It would be nice for bricks with different collision to actually get that collision when on the ground. Also, it would be great to have bricks slide around a lot less. Another thing is that bricks fall through things way too much. That would be great to have that for vehicles and fakekilled bricks. And I noticed something: I can't seem to have 300 or more bricks fakekilled at once. The 300th and up bricks just go to the non-physics fakekilling. If there were a way to make it so bricks are physics no matter what (Client side, of course) I would love that. Also, the fakekill event should support being at -1 and having bricks fakekilled forever. (with physics) |
| Daenth:
/agree I would love to have fakekilled bricks that you can stand on. |
| SWAT One:
--- Quote from: Daenth on May 31, 2010, 01:50:17 PM ---/agree I would love to have fakekilled bricks that you can stand on. --- End quote --- cant happen, that is not asociated with the engine. I saw it on a forum somewhere, but cant find it. |
| Daenth:
--- Quote from: SWAT One on May 31, 2010, 01:53:02 PM ---cant happen, that is not asociated with the engine. I saw it on a forum somewhere, but cant find it. --- End quote --- Yeah, we all know. Physics are client-sided. |
| Rocketier:
[agree]Yes, it would be very good for better physics, like maybe when you crash into a special object, like the lamp in the bedroom for example, if you have a big enough vehicle, it would fall over. Now that would be awesome physics, but then I think it might be a bit of a wait for it though. [/agree] |
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