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| Weighted cube-like vehicle crashes on game start - Made in Milkshape. |
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| takato14:
--- Quote from: TheKhoz on June 13, 2010, 12:57:23 PM ---Unlocked - I have another question. ^^ --- End quote --- ...and it is...? |
| TheKhoz:
--- Quote from: takato14 on June 19, 2010, 01:18:13 PM ---...and it is...? --- End quote --- Look at OP. |
| Crysist:
Post console. |
| takato14:
--- Quote from: TheKhoz on June 20, 2010, 01:16:18 PM ---Look at OP. --- End quote --- Blender, right? Ok, make an empty. Rename it as Col0. Parent the empty to shape. Spawn a new cube, parent it to Col0. The new cube will serve as your collision box. Resize/distort it as necessary to make it outline your model. Its best to do it as a cube (unless of course its a sphere) because the more Hi-Poly a Collision box is, the more likely it is gonna cause glitches. Thats it for collision. If that doesnt fix it, you're probably missing a Detail"x" empty. Look at Darkstar's tutorial on making addons using blender. If you're not using blender, then I just wasted about 7-8 minutes of my life typing this lol. >_> EDIT:CRAP. XD Either way, it needs to be Col0, not Col-1. Do you actually see any meshes in the export before a crash? Also, what is the size of the Shape file? Check your path's in the CS as well. |
| Aware14:
--- Quote from: takato14 on June 22, 2010, 01:22:11 PM ---Either way, it needs to be Col0, not Col-1. Do you actually see any meshes in the export before a crash? Also, what is the size of the Shape file? Check your path's in the CS as well. --- End quote --- He is useing milkshape, not blender. In milkshape the colision's lod is -1. |
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