| Blockland Forums > Suggestions & Requests |
| SetClientMusic |
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| GenaralSkar:
--- Quote from: MegaScientifical on June 04, 2010, 12:00:52 AM ---Ya, you didn't pay attention. My point is that he wants an event for music, but if they don't have the music to start with, it comes out pretty pointless. --- End quote --- I know. Add that they should get the music for the best role playing experience somewhere. If not, their loss. |
| MegaScientifical:
--- Quote from: GenaralSkar on June 04, 2010, 12:01:47 AM ---I know. Add that they should get the music for the best role playing experience somewhere. If not, their loss. --- End quote --- Better idea: Synthetic Music. AKA, like the brick music thing, it uses default beeps and such to make music. Use that to make RPG music. |
| GenaralSkar:
--- Quote from: MegaScientifical on June 04, 2010, 12:05:04 AM ---Better idea: Synthetic Music. AKA, like the brick music thing, it uses default beeps and such to make music. Use that to make RPG music. --- End quote --- Yes. |
| skill4life:
--- Quote from: MegaScientifical on June 04, 2010, 12:05:04 AM ---Better idea: Synthetic Music. AKA, like the brick music thing, it uses default beeps and such to make music. Use that to make RPG music. --- End quote --- Still, That's not what i'm looking for. I don't care if people don't want to download the music, as GeneralSkar said, Their loss. |
| MegaScientifical:
--- Quote from: skill4life on June 04, 2010, 12:16:20 AM ---Still, That's not what i'm looking for. I don't care if people don't want to download the music, as GeneralSkar said, Their loss. --- End quote --- --- Quote from: MegaScientifical on June 03, 2010, 11:33:38 PM ---To set music to only play for a single client would probably require that the player also has the events. --- End quote --- You seem to be suggesting it play as local music, and it would take the client settings to set that. |
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