| Blockland Forums > Suggestions & Requests |
| SetClientMusic |
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| skill4life:
--- Quote from: Game Machine Man on June 03, 2010, 11:19:42 PM ---Onactivate > Client > Centerprint > [Insert message here] 50 in one area? I think you're exaggerating but I see your point. That would definately be handy. --- End quote --- Onactivate > Client > SetClientMusic [Music Here]. Walk anywhere and you can hear the music until there's a SetClientMusic [None] brick. |
| MegaScientifical:
--- Quote from: Game Machine Man on June 03, 2010, 10:56:40 PM ---So basically, it would work like the centerprint event, only for the person clicking on the object? Why not just use music bricks for different areas? I've heard the "too loud" error has been fixed so you could just use music bricks. --- End quote --- Dude, stop trying. It's like you're purposefully not understanding people. To set music to only play for a single client would probably require that the player also has the events. Not even sure how you'd attach the music thing to the player, although I'm sure that would be possible. The major problem is most people don't even download Music because it's excessively large files to download. Think of it like this: You hate some music? Imagine the host likes it, and puts a whole ton of it on their server. Would you take kindly to having to download it all, and probably listen to it? No. |
| skill4life:
--- Quote from: MegaScientifical on June 03, 2010, 11:33:38 PM ---Dude, stop trying. It's like you're purposefully not understanding people. To set music to only play for a single client would probably require that the player also has the events. Not even sure how you'd attach the music thing to the player, although I'm sure that would be possible. The major problem is most people don't even download Music because it's excessively large files to download. Think of it like this: You hate some music? Imagine the host likes it, and puts a whole ton of it on their server. Would you take kindly to having to download it all, and probably listen to it? No. --- End quote --- I agree, And they don't have to download the music if they don't want to. But when im hosting an RPG server with some kick-ass calming RPG music, This could come in handy. |
| GenaralSkar:
--- Quote from: MegaScientifical on June 03, 2010, 11:33:38 PM ---Dude, stop trying. It's like you're purposefully not understanding people. To set music to only play for a single client would probably require that the player also has the events. Not even sure how you'd attach the music thing to the player, although I'm sure that would be possible. The major problem is most people don't even download Music because it's excessively large files to download. Think of it like this: You hate some music? Imagine the host likes it, and puts a whole ton of it on their server. Would you take kindly to having to download it all, and probably listen to it? No. --- End quote --- If you don't download the music, you don't hear it. Problem solved. |
| MegaScientifical:
--- Quote from: GenaralSkar on June 03, 2010, 11:59:14 PM ---If you don't download the music, you don't hear it. Problem solved. --- End quote --- Ya, you didn't pay attention. My point is that he wants an event for music, but if they don't have the music to start with, it comes out pretty pointless. |
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