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Brick flipper
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Deathwishez:

--- Quote from: Kalphiter on June 05, 2010, 11:26:49 PM ---Wrong, it's super easy.

--- End quote ---

Really?

Do it.
Nitramtj:

--- Quote from: Kalphiter on June 05, 2010, 11:26:49 PM ---Wrong, it's super easy.

--- End quote ---
I agree, it's really simple math. Although, I'm not sure what the best way to implement it is (as in, choosing which way it should be mirrored).

If nobody releases anything by the end of the summer, I can eventually get to it (I'm currently working on brick manipulation, so I'll get to it sometime).
Kalphiter:

--- Quote from: Nitramtj on June 05, 2010, 11:31:47 PM ---I agree, it's really simple math. Although, I'm not sure what the best way to implement it is (as in, choosing which way it should be mirrored).

If nobody releases anything by the end of the summer, I can eventually get to it (I'm currently working on brick manipulation, so I'll get to it sometime).

--- End quote ---
The only trouble is deciding an axis to flip it on, but finding out the size of each brick datablock might be trivial.
Deathwishez:

--- Quote from: Kalphiter on June 05, 2010, 11:33:32 PM ---The only trouble is deciding an axis to flip it on, but finding out the size of each brick datablock might be trivial.

--- End quote ---

Size and location was my concern.

As for the axis, just use the one between the original and the new location.

Meaning, if someone placed it off to the east, it would flip on the x axis.
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