| Blockland Forums > General Discussion |
| VCE "powers" |
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| Funny guy329:
--- Quote from: Previous on June 10, 2010, 05:39:59 PM ---onActivate -> Self -> fireRelay onRelay -> Self -> fireRelay onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3] onVariableTrue -> Player -> addVelocity [] [] [100] onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6] onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000 onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8] onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000 Have fun. Empty []'s means 0. Thanks you for causing infinite lag due to teaching trolls how to... --- End quote --- |
| ShadowsfeaR:
--- Quote from: cucumberdude on June 10, 2010, 12:34:08 AM ---I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible. --- End quote --- Not really |
| Papa EPAL:
--- Quote from: Funny guy329 on June 10, 2010, 06:22:38 PM --- --- End quote --- no im not going to lag servers Gravity Amos will be so proud. |
| Funny guy329:
It is possible. Tried and worked. |
| Daenth:
--- Quote from: Previous on June 10, 2010, 05:39:59 PM ---onActivate -> Self -> fireRelay onRelay -> Self -> fireRelay onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3] onVariableTrue -> Player -> addVelocity [] [] [100] onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6] onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000 onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8] onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000 Have fun. Empty []'s means 0. --- End quote --- I hate you. >:( |
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