Blockland Forums > General Discussion
VCE "powers"
Funny guy329:
--- Quote from: Previous on June 10, 2010, 05:39:59 PM ---onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000
Have fun.
Empty []'s means 0.
Thanks you for causing infinite lag due to teaching trolls how to...
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ShadowsfeaR:
--- Quote from: cucumberdude on June 10, 2010, 12:34:08 AM ---I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible.
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Not really
Papa EPAL:
--- Quote from: Funny guy329 on June 10, 2010, 06:22:38 PM ---
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no im not going to lag servers
Gravity Amos will be so proud.
Funny guy329:
It is possible. Tried and worked.
Daenth:
--- Quote from: Previous on June 10, 2010, 05:39:59 PM ---onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000
Have fun.
Empty []'s means 0.
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I hate you. >:(