Blockland Forums > General Discussion
VCE "powers"
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phflack:
wait a second, i just thought of something, is playerdirrection in the retro thingy? i'm gonna go check :D
Papa EPAL:

--- Quote from: Previous on June 10, 2010, 05:39:59 PM ---onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000

Have fun.
Empty []'s means 0.

--- End quote ---
Wait the jetting and having things drop ot of you

On a side note: Biorifle + VCE = SPITTER!
Previous:

--- Quote from: Funny guy329 on June 10, 2010, 06:22:38 PM ---

--- End quote ---
There's a ban button in-game for a reason.
HellsHero:

--- Quote from: Papa EPAL on June 11, 2010, 11:11:11 PM ---Wait the jetting and having things drop ot of you

On a side note: Biorifle + VCE = SPITTER!

--- End quote ---
You need a delay on the onRelay->fireRelay event. The delay would probably be best at 500.
deathrider:
bumpbored
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