| Blockland Forums > Suggestions & Requests |
| giveItem and Buff System? |
| (1/2) > >> |
| paulcall:
giveItem/spawnItem: This is a event where it drops a item/weapon like when a player drops a weapon. EXAMPLE: OnActivate>Self>giveItem/spawnitem>[ Empty Weapon Slot ] [] [] [] Buff System: A buff system. Usually, if you play a RPG or Kingdom of Loathing, you would get buffs that help you throughout the game. Like, one buff that boosts your Health by 25? The host or someone has then to edit the script if they wanna add more. Useful for RPGs...? |
| Carly:
Aren't both of these very basic default events? |
| colonial killer:
Time Limit=0 |OnActivate -> self -> SetItem ____ Time Limit=5000| OnActivate -> self -> setitem None _____________________________ __________________ OnActivate -> player -> sethealth 125 _____________________________ __________________ Yes there all default events |
| cucumberdude:
I'm not sure, can you set the No-Jet or Standard Player's health to above 100? |
| colonial killer:
im pretty sure... |
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