Poll

Is he going to die again?

Yes
No
I don't loving know!

Author Topic: Another "escape the room olol"  (Read 9605 times)






Devin collected 15 bullets, (took up 3 inventory slots)

Visual notes:
There is a window on the northern wall. It is too high to jump up to or to air dash to.
Devin is covered in blood; due to Bloodlust Devin gains a mood boost.
There is a small crate built into the northern wall that is filled with pistol bullets. (Which really sucks, because then you have to manually load them into a clip)
The vent from the previous room seems to continue here but there is an opening right below the leftmost entrance of the vent.
There is a rectangular opening in the eastern wall that is surrounded by bullet holes.

Current Statistics of Devin:
Mood: Happy, Bloodlust (Will comply with most or all commands)
Health: Good, Diminishing (Devin's health is at a good state, but is slowly diminishing)
Fighting abilities: Air dash, Grab opponent, Throw opponent
Diet: N/A
Telekinesis level: Poor
Conversational level: decent
Relationships: [NAME]b (acquaintance, deceased)

INVENTORY:
Hands, Bullet(s) (Pistol), Bullet(s) (Pistol), Bullet(s) (Pistol), (Empty), (Empty)
                        

Mood key:
Blue tint - Worried
Blur - confused
Red tint - stressed
Green tint - fine
Glow - improved mood
« Last Edit: June 12, 2010, 11:00:34 PM by Supreme Guy »

Now find a gun to shoot them with

There is no obvious place to where a gun can be found in both sides of the room at the moment.

There is no obvious place to where a gun can be found in both sides of the room at the moment.

Besides the door?

Besides the door?
You didn't say go through the door to find a gun.
Sorry if I'm being over-technical.



Also.
Your inventory looks like this:

hands | ammo clip | ammo clip | ammo clip | none | none.

It maybe should be this.

hands | ammo clip (3) | none | none | none | none.

Or something like that.

Ontopic: go thru door and look for any firearms (i.e. examine room).

Also.
Your inventory looks like this:

hands | ammo clip | ammo clip | ammo clip | none | none.

It maybe should be this.

hands | ammo clip (3) | none | none | none | none.

Or something like that.

Ontopic: go thru door and look for any firearms (i.e. examine room).
Observe the last command statement thing.
Visual notes:
There is a small crate built into the northern wall that is filled with pistol bullets. (Which really sucks, because then you have to manually load them into a clip)
They're individual bullets, the strap is just for show. and besides, you can't fit three pistol clips in one pocket/whatever anyway.



Devin Proceeded through a small hallway which had no memorable qualities and came into a small hall-way like room.

Visual notes:
Devin is covered in blood; due to Bloodlust Devin gains a mood boost.
There is a metallic auto-door closest to Devin that has a sign saying "ARMORY" above it. Devin presumes that he is in America.
There is a rectangular opening similar to the auto-door after the auto-door that is missing a door and isn't a door. Instead, it is barricaded (from the inside) and blood from the bottom of it. there are also a few breaks in the wooden barricade that are also blood stained.
On the east-most side of the room there is a notices board with a note pinned to it.
Devin is on the left side of the room. THere may be something on the right.

Current Statistics of Devin:
Mood: Happy, Bloodlust (Will comply with most or all commands)
Health: Good, Diminishing (Devin's health is at a good state, but is slowly diminishing)
Fighting abilities: Air dash, Grab opponent, Throw opponent
Diet: N/A
Telekinesis level: Poor
Conversational level: decent
Relationships: [NAME]b (acquaintance, deceased)

INVENTORY:
Hands, Bullet(s) (Pistol), Bullet(s) (Pistol), Bullet(s) (Pistol), (Empty), (Empty)
                        

Mood key:
Blue tint - Worried
Blur - confused
Red tint - stressed
Green tint - fine
Glow - improved mood
« Last Edit: June 13, 2010, 06:52:26 AM by Supreme Guy »

See the note pinned to the board.




Devin walked past the two door-like thingamabobs and read the notice.
Devin discovered that there is a "Blood Elemental" behind the wood barricade
Devin discovered that the commanding officer of the facility he's in has got a temper.
Devin discovered that if he enters the armory he might get shot by the people in there whoa re afraid of the Blood Elemental
Devin discovered that the Commanding officer of the facility he's in doesn't know what wood is.

Visual notes:
Devin is covered in blood; due to Bloodlust Devin gains a mood boost.
There is a metallic auto-door closest to Devin that has a sign saying "ARMORY" above it. Devin presumes that he is in America. Devin knows there are people in there who will shoot him if he enters.
There is a rectangular opening similar to the auto-door after the auto-door that is missing a door and isn't a door. Instead, it is barricaded (from the inside) and blood seeping from the bottom of it. there are also a few breaks in the wooden barricade that are also blood stained. Devin knows there is a "Blood Elemental" inside.
On the east-most side of the room there is a notices board with a note pinned to it that addresses the issues with the blood elemental in the room in between the notice board and the armory as well as the people holed up in the armory.
Devin is on the left side of the room. There may be something on the right.

Current Statistics of Devin:
Mood: Happy, Bloodlust (Will comply with most or all commands)
Health: Good, Diminishing (Devin's health is at a good state, but is slowly diminishing)
Fighting abilities: Air dash, Grab opponent, Throw opponent
Diet: N/A
Telekinesis level: Poor
Conversational level: decent
Relationships: [NAME]b (acquaintance, deceased)

INVENTORY:
Hands, Bullet(s) (Pistol), Bullet(s) (Pistol), Bullet(s) (Pistol), (Empty), (Empty)
                        

Mood key:
Blue tint - Worried
Blur - confused
Red tint - stressed
Green tint - fine
Glow - improved mood

Go into the armory and throw pistol bullets at them. The note said that they were cowards so mere bullets may scare them.