Blockland Forums > Modification Help
The Bug & MAS Mods (Server coming maybe)
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lordician:
Hmm, well without any console error, it is hard for me to find out where the bug is. Unintended word pun hurr durr
And if the error magically dissappeared, it is even harder.
If you have it again, please post the error and/or what you did prior to this error.

As for the flash amount not doing anything, that might have to do with the strange error you received.

EDIT:
Quickly checked the code, found nothing special.
Did fix some potential issues of which i am surprised nobody found them yet.
They involve that people might not have taken damage from poison attacks at ALL when damage amped.

Though nothing has been found that could explain your errors. :S
Did you upload the latest changes to Dropbox as well?

EDIT2:
I sneaked the powersuit in my testing area (kind of hard to hide it with just my jacket...)
I am gonna have fun fiddling with this later on, for sure.
Though only one weapon from all those plans? ;P

Also, still quite some vital animations missing, but at least you made sure to give it an appropriate sitting animation just like all your other models.
I wonder if it has an appropriate headnode (read: hatnode :P) too...

EDIT3:
Of course it has! Army tends to give details like that priority or he just likes to dress his creations up. :P
HanHan13:
Here are some pics of the server yesterday. Note: This is my first time posting screenshot pics on the forums so if it looks rough or take up more room than it should, you would know why.

Here are some trench dirt glitches.

This is the best I could do.

I found out how to make the pics bigger where you could see it better. :)
HanHan13:
Double post. Here are two more pics of the server.

This time the two flags are floating in mid air.
Trinity Armory:
So, debating which project I should focus on, just so I can get SOMETHING hostable:

> Trenchdig rehash that included the 'cap points to toggle active various stuffs' mechanic.
> MAS Angoria v2, aka 'awesome base of fun times and showing stuff off'
> A random plotting idea: a small player team trying to get to a certain endzone of a map before the much LARGER bug team can overwhelm them. Think Left 4 Dead but with players controling all the beasties and its all bugs.

Any requests on what I should be focusing on?
lordician:
Consider something like a 3 team DM or something.
Team 1: Government army, blames MAS of triggering this apocalyptic future while fighting off these buggers.
Team 2: MAS army, tries to eliminate all buggers and other enemies.
Team 3: Bug(ger)s, tries to eat everything. Nomnomnom.

Maybe a 3 team CTF or whatever.

That way you can also be creative with different kinds of human classes without overpowering the one human team too much (because there are 2 human teams now).
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