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| The Bug & MAS Mods (Server coming maybe) |
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| 16-Bit:
--- Quote from: lordician on October 29, 2012, 04:46:30 PM ---Consider something like a 3 team DM or something. Team 1: Government army, blames MAS of triggering this apocalyptic future while fighting off these buggers. Team 2: MAS army, tries to eliminate all buggers and other enemies. Team 3: Bug(ger)s, tries to eat everything. Nomnomnom. Maybe a 3 team CTF or whatever. That way you can also be creative with different kinds of human classes without overpowering the one human team too much (because there are 2 human teams now). --- End quote --- Why not team corrupt stupid angry robots of MAS destruction? |
| lordician:
--- Quote from: 16-Bit on November 04, 2012, 09:56:24 PM ---Why not team corrupt stupid angry robots of MAS destruction? --- End quote --- Then i rather would like to see the Battle Droid playertype used as a replacement for Government army. It would be some unknown droid army (probably produced by some other company). Sounds good enough to me. --- Quote from: HanHan13 on November 04, 2012, 09:41:21 PM ---Hopefully you will get it done when you get it done. :3 --- End quote --- Well.. Of course it will be done when it is done. :P I hope to get everything working before Trinity is done with his "MAS City Collab 14 mission". My latest idea to let you guys play with it a bit when it's done was to host something with the Collab City build. But Trinity was inb4. :P So yeah, that is probably the first time you guys get to play with one of my favorites, the Power Suit. :) (I like mechs, especially such mechs (it's like controlling a bigger you with more protection and of course, MORE POWER)) |
| Trinity Armory:
--- Quote from: lordician on November 05, 2012, 06:07:19 AM ---Then i rather would like to see the Battle Droid playertype used as a replacement for Government army. It would be some unknown droid army (probably produced by some other company). --- End quote --- Necron playertype plus Battle Droid playertype = Random robot army, add some rouge ASNs and we got shinies :D --- Quote from: lordician on November 05, 2012, 06:07:19 AM ---Sounds good enough to me.Well.. Of course it will be done when it is done. :P I hope to get everything working before Trinity is done with his "MAS City Collab 14 mission". My latest idea to let you guys play with it a bit when it's done was to host something with the Collab City build. But Trinity was inb4. :P So yeah, that is probably the first time you guys get to play with one of my favorites, the Power Suit. :) (I like mechs, especially such mechs (it's like controlling a bigger you with more protection and of course, MORE POWER)) --- End quote --- I've not gotten much progress on it yet, also if ya wanna toss in input or a build section jus lemme know and I can host a passcode server. The biggy I'm still fighting over is trying to decide how I want to make it so land/air pilots can have exclusive access to the Powersuits/Gunships/Transports. Probably will wind up making some EDF-style dropship containers that will act as the spawns on the cliff, and then they'll drop down/fly off from there. And yes, the Powersuit is boss but I's yet to see a version with it's gear, so that admittedly didn't help my concepts and ideas for it. Admittedly the biggest reason why I'm kinda being slow is I don't want to go too far on the vehicle-based maps without at least the Blue Wasp. As scaled-up Worms, Scorpions and so on could technically work as a soft anti-land counter, Blue Wasps meanwhile would be the really required bits for anti-Gunships. |
| lordician:
Seperate teams with same color alliance? Or eventing, should be do-able with events too. onVehicleEnter - Player - VCE_ifVariable [type] [==] [pilot] onVariableFalse - Player - Dismount onVariableFalse - Client - Bottomprint [Only Pilot classes are allowed to fly.] Don't forget to SET the type of the players when they select a class. :) |
| Trinity Armory:
--- Quote from: lordician on November 05, 2012, 11:14:32 AM ---Seperate teams with same color alliance? Or eventing, should be do-able with events too. onVehicleEnter - Player - VCE_ifVariable [type] [==] [pilot] onVariableFalse - Player - Dismount onVariableFalse - Client - Bottomprint [Only Pilot classes are allowed to fly.] Don't forget to SET the type of the players when they select a class. :) --- End quote --- Not worked with VCE before, but again, that'd be tricky when a MAS Transport comes to mind, unless I put them in with the Jeeps and Tanks as basic piloting :S Would work for the Powersuits and Gunships though, thanks :3 |
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