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The Bug & MAS Mods (Server coming maybe)

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16-Bit:


--- Quote from: lordician on October 29, 2012, 04:46:30 PM ---Consider something like a 3 team DM or something.
Team 1: Government army, blames MAS of triggering this apocalyptic future while fighting off these buggers.
Team 2: MAS army, tries to eliminate all buggers and other enemies.
Team 3: Bug(ger)s, tries to eat everything. Nomnomnom.

Maybe a 3 team CTF or whatever.

That way you can also be creative with different kinds of human classes without overpowering the one human team too much (because there are 2 human teams now).

--- End quote ---
Why not team corrupt stupid angry robots of MAS destruction?

lordician:


--- Quote from: 16-Bit on November 04, 2012, 09:56:24 PM ---Why not team corrupt stupid angry robots of MAS destruction?

--- End quote ---
Then i rather would like to see the Battle Droid playertype used as a replacement for Government army.
It would be some unknown droid army (probably produced by some other company).

Sounds good enough to me.

--- Quote from: HanHan13 on November 04, 2012, 09:41:21 PM ---Hopefully you will get it done when you get it done. :3

--- End quote ---
Well.. Of course it will be done when it is done. :P
I hope to get everything working before Trinity is done with his "MAS City Collab 14 mission".

My latest idea to let you guys play with it a bit when it's done was to host something with the Collab City build.
But Trinity was inb4. :P
So yeah, that is probably the first time you guys get to play with one of my favorites, the Power Suit. :)
(I like mechs, especially such mechs (it's like controlling a bigger you with more protection and of course, MORE POWER))

Trinity Armory:


--- Quote from: lordician on November 05, 2012, 06:07:19 AM ---Then i rather would like to see the Battle Droid playertype used as a replacement for Government army.
It would be some unknown droid army (probably produced by some other company).
--- End quote ---

Necron playertype plus Battle Droid playertype = Random robot army, add some rouge ASNs and we got shinies :D


--- Quote from: lordician on November 05, 2012, 06:07:19 AM ---Sounds good enough to me.Well.. Of course it will be done when it is done. :P
I hope to get everything working before Trinity is done with his "MAS City Collab 14 mission".

My latest idea to let you guys play with it a bit when it's done was to host something with the Collab City build.
But Trinity was inb4. :P
So yeah, that is probably the first time you guys get to play with one of my favorites, the Power Suit. :)
(I like mechs, especially such mechs (it's like controlling a bigger you with more protection and of course, MORE POWER))
--- End quote ---
I've not gotten much progress on it yet, also if ya wanna toss in input or a build section jus lemme know and I can host a passcode server. The biggy I'm still fighting over is trying to decide how I want to make it so land/air pilots can have exclusive access to the Powersuits/Gunships/Transports. Probably will wind up making some EDF-style dropship containers that will act as the spawns on the cliff, and then they'll drop down/fly off from there.

And yes, the Powersuit is boss but I's yet to see a version with it's gear, so that admittedly didn't help my concepts and ideas for it. Admittedly the biggest reason why I'm kinda being slow is I don't want to go too far on the vehicle-based maps without at least the Blue Wasp. As scaled-up Worms, Scorpions and so on could technically work as a soft anti-land counter, Blue Wasps meanwhile would be the really required bits for anti-Gunships.

lordician:

Seperate teams with same color alliance?

Or eventing, should be do-able with events too.
onVehicleEnter - Player - VCE_ifVariable [type] [==] [pilot]
onVariableFalse - Player - Dismount
onVariableFalse - Client - Bottomprint [Only Pilot classes are allowed to fly.]

Don't forget to SET the type of the players when they select a class. :)

Trinity Armory:


--- Quote from: lordician on November 05, 2012, 11:14:32 AM ---Seperate teams with same color alliance?

Or eventing, should be do-able with events too.
onVehicleEnter - Player - VCE_ifVariable [type] [==] [pilot]
onVariableFalse - Player - Dismount
onVariableFalse - Client - Bottomprint [Only Pilot classes are allowed to fly.]

Don't forget to SET the type of the players when they select a class. :)

--- End quote ---
Not worked with VCE before, but again, that'd be tricky when a MAS Transport comes to mind, unless I put them in with the Jeeps and Tanks as basic piloting :S Would work for the Powersuits and Gunships though, thanks :3

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