| Blockland Forums > Modification Help |
| The Bug & MAS Mods (Server coming maybe) |
| << < (655/1305) > >> |
| ArmyUnit:
That's the T+T Lead Pipe weapon. Looks green with that lighting, for some reason :P |
| HanHan13:
Was there any particular reason why you had that in your hand while you were in a dark cave not knowing what could be lurking around in there? :3 |
| lordician:
--- Quote from: ArmyUnit on November 05, 2012, 07:15:53 PM ---I might actually do this. But you are the trenchdig server hoster! :P Just kidding, some different server setups will make it more fun to people to join the server everytime. :O All looks great so far! Glad to hear that. The creation of bosses excluded. :X Yeah... Well that is your part. :D Changelog tiem: Changelog is gud. The look animation for the Scarab-Wasp isn't that noticeable. It's kinda just-- -snip- that. It blends very nicely with the other animations, which is really great. :) Even if it is just minor, it is better then nothing. As far as i can see now, it looks good, i like it. It really looks like he is looking up and down. :D Also, some pictures from awhile ago: (Touching the glowy areas will give you a shockingly amazing experience! C: ) HNNG, never forget to close a parenthesized sentence please! >:C --- End quote --- --- Quote from: Trinity Armory on November 05, 2012, 07:20:32 PM ---Point I was making was more of a pun. New datablocks required cause new support and all that :P Aw well, I got a theoretical removal I could do if needbe that's a good 3-4 add-ons related to bosses not seen yet --- End quote --- ... I don't get it... Seriously, a support script or system doesn't have to add more datablocks. I only override functions and add functions this time. :P So if you already have the Power Suit enabled on your server, you don't have to worry to cut on datablocks after my update. |
| lordician:
Update on progress: --- Quote from: lordician on November 05, 2012, 05:26:36 PM ---Still this bloody error... This bloody error keeps popping up. (CODE RELATED) (Latest changes in underlined text) Done: - System to only allow Power Suit Playertype players to pick up Power Suit weapons. - Configured the rifle of the Power Suit to work with this system. - Power Suit spawns in standby mode, wakes up when someone mounts it, goes to standby when unmounted. - Parts of Support_ControlledMounts: - Seperate inventory when you get into the mech, gets saved on unMount. - Parts of controlling the mech itself: - Everything equip doesn't equip on your player anymore, but the Power Suit (when mounted to one of course ;P) Not done: - Started on a support script called Support_ControlledMounts, this allows for a better control over your mech. - You actually control the mech itself, instead of just being in the driver seat, this allows you to crouch, sit and all that stuff. - Crouching is bugged (Blockland glitch, crouching when your own datablock is the Power Suit isn't bugged), can't uncrouch. Working on it. ???% - Can't sit. Working on it. ???% - Extra: Scale non-mech items to fit with the mech (mountItemScale variable in datablock of mech). Haven't started, 0%. --- End quote --- It works pretty damn nice so far, i am happy with it. :) I love how the whole inventory and item thing goes when mounted to a Power Suit. <3 Now to fix up the animations, my least favorite part because this has to do with some glitches with how Blockland handles stuff (in relation with setted Control Objects). :S EDIT: Woops, forgot that it doesn't unMount the items. :X Aside of that, some weapons behave a bit buggy ( the actual Power Suit weapon works perfectly fine though >_<). Looking at alternatives now. EDIT2: Haven't finished the whole thing sadly, still no progress on making the animations work correctly. The unMount glitch is still there, but i haven't really spend much time on the alternatives. |
| HanHan13:
Army, have you decided if you are going to host a server this weekend or not? |
| Navigation |
| Message Index |
| Next page |
| Previous page |