Blockland Forums > Modification Help

The Bug & MAS Mods (Server coming maybe)

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ArmyUnit:

That's the T+T Lead Pipe weapon. Looks green with that lighting, for some reason :P

HanHan13:

Was there any particular reason why you had that in your hand while you were in a dark cave not knowing what could be lurking around in there? :3

lordician:


--- Quote from: ArmyUnit on November 05, 2012, 07:15:53 PM ---I might actually do this.
But you are the trenchdig server hoster! :P
Just kidding, some different server setups will make it more fun to people to join the server everytime.
:O
All looks great so far!
Glad to hear that.
The creation of bosses excluded. :X
Yeah... Well that is your part. :D

Changelog tiem:
Changelog is gud.

The look animation for the Scarab-Wasp isn't that noticeable. It's kinda just--
-snip-
that. It blends very nicely with the other animations, which is really great. :)
Even if it is just minor, it is better then nothing.
As far as i can see now, it looks good, i like it.
It really looks like he is looking up and down. :D

Also, some pictures from awhile ago:
(Touching the glowy areas will give you a shockingly amazing experience! C: )
HNNG, never forget to close a parenthesized sentence please! >:C

--- End quote ---

--- Quote from: Trinity Armory on November 05, 2012, 07:20:32 PM ---Point I was making was more of a pun. New datablocks required cause new support and all that :P
Aw well, I got a theoretical removal I could do if needbe that's a good 3-4 add-ons related to bosses not seen yet

--- End quote ---
... I don't get it...
Seriously, a support script or system doesn't have to add more datablocks.
I only override functions and add functions this time. :P
So if you already have the Power Suit enabled on your server, you don't have to worry to cut on datablocks after my update.

lordician:

Update on progress:

--- Quote from: lordician on November 05, 2012, 05:26:36 PM ---Still this bloody error... This bloody error keeps popping up. (CODE RELATED)

(Latest changes in underlined text)
Done:
- System to only allow Power Suit Playertype players to pick up Power Suit weapons.
  - Configured the rifle of the Power Suit to work with this system.
- Power Suit spawns in standby mode, wakes up when someone mounts it, goes to standby when unmounted.
- Parts of  Support_ControlledMounts:
  - Seperate inventory when you get into the mech, gets saved on unMount.
  - Parts of controlling the mech itself:
    - Everything equip doesn't equip on your player anymore, but the Power Suit (when mounted to one of course ;P)
Not done:
- Started on a support script called Support_ControlledMounts, this allows for a better control over your mech.
  - You actually control the mech itself, instead of just being in the driver seat, this allows you to crouch, sit and all that stuff.
    - Crouching is bugged (Blockland glitch, crouching when your own datablock is the Power Suit isn't bugged), can't uncrouch.
      Working on it. ???%
    - Can't sit. Working on it. ???%
    - Extra: Scale non-mech items to fit with the mech (mountItemScale variable in datablock of mech). Haven't started, 0%.

--- End quote ---
It works pretty damn nice so far, i am happy with it. :)
I love how the whole inventory and item thing goes when mounted to a Power Suit. <3
Now to fix up the animations, my least favorite part because this has to do with some glitches with how Blockland handles stuff (in relation with setted Control Objects). :S

EDIT:
Woops, forgot that it doesn't unMount the items. :X
Aside of that, some weapons behave a bit buggy ( the actual Power Suit weapon works perfectly fine though >_<).
Looking at alternatives now.

EDIT2:
Haven't finished the whole thing sadly, still no progress on making the animations work correctly.
The unMount glitch is still there, but i haven't really spend much time on the alternatives.

HanHan13:

Army, have you decided if you are going to host a server this weekend or not?

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