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| The Bug & MAS Mods (Server coming maybe) |
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| HanHan13:
--- Quote from: ArmyUnit on November 17, 2012, 06:15:01 PM ---Swifty told me that he is in a good mood today, and that you can protect yourself with a stick and cardboard shield. C: --- End quote --- How is a stick and a cardboard shield going to protect me from his fire breath? Well if it's the only protection that I have, I guess I'll make it work somehow. :3 |
| lordician:
--- Quote from: comr4de on November 17, 2012, 06:22:35 PM ---did you ever release the mech suit? --- End quote --- We are working on it. Currently it is being worked on by me to make some systems to support it. What makes it generally different is that this mech actually has a visible driver. Changing the datablock of a player is not how it is meant to be played with (though supported of course). Instead you will have to mount it. --- Quote from: lordician on November 05, 2012, 05:26:36 PM ---Click this quote to see some examples of stuff i am working on (out-of-date progress) --- End quote --- --- Quote from: HanHan13 on November 17, 2012, 07:25:07 PM --- How is a stick and a cardboard shield going to protect me from his fire breath? --- End quote --- That's probably why you can have that... |
| HanHan13:
ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting. |
| ArmyUnit:
--- Quote from: HanHan13 on November 17, 2012, 10:40:10 PM ---ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting. --- End quote --- Ugh, I forgot to take pictures during most of the server :S I did take several though: Also here is the new Sand Cave: The Scorpion, Sand Parasite, and Tick can spawn here. And here is the Guard bug ingame: Also, changelog for this weekend (meant to post this earlier): (notes/comments are in red) ==Trenchdig build== -Moved the shotgun class to the "heavy weapons" wall. This should help reduce shotgun spam. -Moved the bullpup class to the default group -Added the Sand Cave (shown above) This should help reduce Sand Parasite spam. -Added the Guard Bug (Current loadout: Big Bug Bite, Bug Acid Spit, Pill, digging tools) ==Balance== -Increased the damage of the HFF slightly -Reduced the radius of the HFF explosion projectiles slightly -Increased the running speed of the security Scarab-Wasp slightly The Security S-C had a very hard time chasing down the little bugs that it was supposed to exterminate. -Semi-fixed the Vein spider poison blinding constantly Kinda a band-aid solution, but it's better than nothing. -Added a small delay between when the flash effects play and then the actual flash is applied for the Firefly Flash This should help people actually see who flashed them. -Increased the jump height of the normal spider slightly The spider needs to be more agile. -Fixed the console spam from the Dragonfly, and remove support use of the zombie mod ==Bosses== -Fixed the TremorMite Poisoner Sting not always poisoning Hehehe -Removed the inherited-velocity function from the dragons' fireballs I CAN ACTUALLY HIT THINGS YUSH -Remade the charge animation of Glisten's Ice Spear The old animation is for another attack -Remade the charge effect of Glisten's Ice Spear -Fixed the Ice Spear not dealing full damage Can now one-shot ASNs, Earwigs, Sand Parasites, ect -Fixed the Ice Spear not dealing radius damage And I'm sure I missed some things.. :S Also, the animations of the Guard bug are currently glitched. I'll try and get them fixed by next weekend. |
| lordician:
A lot of changes right there. |
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