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The Bug & MAS Mods (Server coming maybe)
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HanHan13:

--- Quote from: ArmyUnit on November 17, 2012, 06:15:01 PM ---Swifty told me that he is in a good mood today, and that you can protect yourself with a stick and cardboard shield. C:

--- End quote ---
How is a stick and a cardboard shield going to protect me from his fire breath? Well if it's the only protection that I have, I guess I'll make it work somehow. :3
lordician:

--- Quote from: comr4de on November 17, 2012, 06:22:35 PM ---did you ever release the mech suit?

--- End quote ---
We are working on it.
Currently it is being worked on by me to make some systems to support it.
What makes it generally different is that this mech actually has a visible driver.
Changing the datablock of a player is not how it is meant to be played with (though supported of course).
Instead you will have to mount it.

--- Quote from: lordician on November 05, 2012, 05:26:36 PM ---Click this quote to see some examples of stuff i am working on (out-of-date progress)

--- End quote ---


--- Quote from: HanHan13 on November 17, 2012, 07:25:07 PM --- How is a stick and a cardboard shield going to protect me from his fire breath?

--- End quote ---
That's probably why you can have that...
HanHan13:
ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting.
ArmyUnit:

--- Quote from: HanHan13 on November 17, 2012, 10:40:10 PM ---ArmyUnit will be posting pics of the server for ppl to see. I wonder what fun things I missed this hosting.

--- End quote ---

Ugh, I forgot to take pictures during most of the server :S
I did take several though:







Also here is the new Sand Cave:

The Scorpion, Sand Parasite, and Tick can spawn here.

And here is the Guard bug ingame:


Also, changelog for this weekend (meant to post this earlier):


(notes/comments are in red)

==Trenchdig build==

-Moved the shotgun class to the "heavy weapons" wall. This should help reduce shotgun spam.

-Moved the bullpup class to the default group

-Added the Sand Cave (shown above) This should help reduce Sand Parasite spam.

-Added the Guard Bug (Current loadout: Big Bug Bite, Bug Acid Spit, Pill, digging tools)


==Balance==

-Increased the damage of the HFF slightly

-Reduced the radius of the HFF explosion projectiles slightly

-Increased the running speed of the security Scarab-Wasp slightly The Security S-C had a very hard time chasing down the little bugs that it was supposed to exterminate.

-Semi-fixed the Vein spider poison blinding constantly Kinda a band-aid solution, but it's better than nothing.

-Added a small delay between when the flash effects play and then the actual flash is applied for the Firefly Flash This should help people actually see who flashed them.

-Increased the jump height of the normal spider slightly The spider needs to be more agile.

-Fixed the console spam from the Dragonfly, and remove support use of the zombie mod


==Bosses==

-Fixed the TremorMite Poisoner Sting not always poisoning Hehehe

-Removed the inherited-velocity function from the dragons' fireballs I CAN ACTUALLY HIT THINGS YUSH

-Remade the charge animation of Glisten's Ice Spear The old animation is for another attack

-Remade the charge effect of Glisten's Ice Spear

-Fixed the Ice Spear not dealing full damage Can now one-shot ASNs, Earwigs, Sand Parasites, ect

-Fixed the Ice Spear not dealing radius damage



And I'm sure I missed some things.. :S
Also, the animations of the Guard bug are currently glitched. I'll try and get them fixed by next weekend.
lordician:
A lot of changes right there.
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