I figured I'd post some info on some of my plans and things:
[WALLOFTEXT]Bug Mod 2: I am planning to release Mod 2 this month. The initial release will include the Praying Mantis, the Earwig, the Dragonfly, and the Ciciada, along with all their features and weapons.
Currently the Cicada needs the most work, and it's still mostly in the concept stages (in terms of gameplay, not art)
I've been trying to come up with ideas for the Cicada that will make it more unique, because currently it's just a useless clone of the firefly.
Here is what I have planned:
-Main attack=Cicada bash: Mostly just a more powerful version of the firefly bash for now. I'm actually really stumped on how to make this more interesting, so ideas are welcome.
-Sub attack=Cicada siren(song?): It works like a machinegun that shoots instantly-exploding bullets. Of course the explosions deal no damage to the user. Enemies in a radius around the Cicada will slowly take damage while the siren is "fired". Using the siren will will drain the energy of the Cicada, so it can't be used indefinitely. I am going to need a sufficient sound for this,
so if you happen to have a good sound, please do send. Nevermind,
Wikipedia had a sound up for download C:
-The Cicada will be rideable: From the start, we decided that the Cicadas were be tame, and therefore utilized by MAS (Eventually the Firefly will also be on MAS, but heh). My intent behind this is that the Cicada is used as a "playertype gunship" of sorts, where both the Cicada and the human riding on top are actual players. Of course, we will need a system (maybe an RTB pref?) that disallows people from mounting enemy Cicada players.
ANYWAYS, have a to-do list for Mod 2:
Mantis--
-Make grabbing weapon (includes eating the held player. Eating the player will heal the mantis.)
-Create remaining movement animations (side, crouch run, courch back, crouch side)
-Tune the jump animation
-Lower the damage of the slash weapon once the grab has been added
-Create hold and throw animations
-Finalize the cloak system
-Fine tune the jump and flight forces
-Fine tune running speeds
-Create awesomesauce 'sit' animation (FIGHTING STANCE GOOO)
Earwig--
-Make grabbing weapon
-Add the 'gain health on bite enemy' feature to the Earwig bite weapon
-Create hold and throw animations
-Create awesomesauce sit animation
Dragonfly--
-Fix odd graphics glitch on the wing
-Make grabbing weapon (Yes really. Will include similar eating system as the mantis)
-Increase air movement speeds?
Cicada--
-Remake bits of the model (head, wings)
-Make Cicada Siren weapon
-Allow the Cicada to be mountable
-Make ALLL the animations :c
-Fine tune jump and flight forces
-Fine tune characteristics of the Cicada bash
-um I am forgetting something(s)
General--
-Make all item icons
-Rename add-on to 'Ai_BugMod2.zip' (is currently Gamemode Bugs_Mod2)
The MAS Magma Exo-Suit: The Magma Exo-Suit is set to be the next release of the MAS add-ons (no exact date as of yet).
To-do lissst:
-Setup the jetpack (will give much more upward thrust compared to normal jetting, but will limit side movement while engaged)
-Create melee version of the Plasma Cutter (weapon script, player animations, effects)(I made [very] fancy animations for this, and then realized they would never work well with ANY of the movement animations :( Expect a simple stab animation for this..)
-Fix the hold animation glitch
-Add the ability to slowly dig trench dirt with the plasma cutter (this is optional, but would be really neat)
-Fine tune some animations (sword attack animation, movement, hammer animation, etc)
Iceus the Ice Wasp:
-Ice Rocket
-Ice ring (will bounce and things)
-Frozen Blast
-Boost ability causing damage
-Advanced melee weapon
-Adjustments to the playertype characteristics
-More awesome
Other boss plans:-SUDDENLY NINJAS
-Fires. Fires everywhere.
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Thatsss a nice head you got there mate, tiss a shame sssomething happened to it..-Indian Jones will hate me.
[/WALLOFTEXT]