| Blockland Forums > Modification Help |
| Detecting Corpses (with a raycast) |
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| Amade:
I need to be able detect the body of a dead player with a raycast. I've tried using $Typemasks::CorpseObjectType and $Typemasks::PlayerObjectType but neither of these seem to detect any corpses. Is there any way to do this? |
| ottosparks:
I'm pretty sure a dead player is just an animation. |
| MegaScientifical:
--- Quote from: ottosparks on June 13, 2010, 11:52:19 PM ---I'm pretty sure a dead player is just an animation. --- End quote --- Death is an animation, but the body itself should have a type to be found. |
| ottosparks:
--- Quote from: MegaScientifical on June 13, 2010, 11:58:03 PM ---Death is an animation, but the body itself should have a type to be found. --- End quote --- Hrm. Yeah. I vaguely remember stumbling upon something like that once. |
| Space Guy:
Checking against $TypeMasks::CorpseObjectType should work if you had an ID to the player while they were alive, killed them and checked getType() before the body disappeared. It may be returned in a box/radius search but I'm not sure, it won't show up from a raycast since it has no collision. |
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