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deathrider:
i have it saved uses default weps

--- Code: ---EVENTS 6
1 33 onActivate Self fireRelay
1 33 onRelay Self fireRelay
1 0 onRelay Self VCE_ifValue <var:pl:jumping> 0 1 3 3
1 0 onVariableTrue Player AddVelocity 0 0 2
1 0 onRelay Self VCE_ifValue <var:pl:jetting> 0 1 5 5
1 0 onVariableTrue Player SpawnProjectile 100 Akimbo Gun Bullet 0 0 0 1

--- End code ---
TheChaosCarrier:

--- Code: ---00 > onActivate > Self > fireRelay
00 > onRelay > Self > VarifValue > <var:client:name> == NameHere 1 2
00 > onVariableTrue > Player > InstantRespawn
00 > onVariableTrue > Self > fireRelay

--- End code ---
Did I do it right?
Loopyla1:

--- Quote from: TheChaosCarrier on June 15, 2010, 07:05:07 AM ---
--- Code: ---00 > onActivate > Self > fireRelay
00 > onRelay > Self > VarifValue > <var:client:name> == NameHere 1 2
00 > onVariableTrue > Player > InstantRespawn
00 > onVariableTrue > Self > fireRelay

--- End code ---
Did I do it right?

--- End quote ---
Close.
Make "VarifValue" "VCE_ifValue" and you don't need the 1 & 2 if it affects the entire rest of the brick's OnVariableTrue's
TheChaosCarrier:
Either way, I just realized it's supposed to be 2 3. :cookieMonster:
Loopyla1:
Aha. I feel stupid that I didn't catch that either :cookieMonster:
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