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| deathrider:
i have it saved uses default weps --- Code: ---EVENTS 6 1 33 onActivate Self fireRelay 1 33 onRelay Self fireRelay 1 0 onRelay Self VCE_ifValue <var:pl:jumping> 0 1 3 3 1 0 onVariableTrue Player AddVelocity 0 0 2 1 0 onRelay Self VCE_ifValue <var:pl:jetting> 0 1 5 5 1 0 onVariableTrue Player SpawnProjectile 100 Akimbo Gun Bullet 0 0 0 1 --- End code --- |
| TheChaosCarrier:
--- Code: ---00 > onActivate > Self > fireRelay 00 > onRelay > Self > VarifValue > <var:client:name> == NameHere 1 2 00 > onVariableTrue > Player > InstantRespawn 00 > onVariableTrue > Self > fireRelay --- End code --- Did I do it right? |
| Loopyla1:
--- Quote from: TheChaosCarrier on June 15, 2010, 07:05:07 AM --- --- Code: ---00 > onActivate > Self > fireRelay 00 > onRelay > Self > VarifValue > <var:client:name> == NameHere 1 2 00 > onVariableTrue > Player > InstantRespawn 00 > onVariableTrue > Self > fireRelay --- End code --- Did I do it right? --- End quote --- Close. Make "VarifValue" "VCE_ifValue" and you don't need the 1 & 2 if it affects the entire rest of the brick's OnVariableTrue's |
| TheChaosCarrier:
Either way, I just realized it's supposed to be 2 3. :cookieMonster: |
| Loopyla1:
Aha. I feel stupid that I didn't catch that either :cookieMonster: |
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