| Off Topic > Games |
| The Portal 2 Thread: MAP EDITOR OUT |
| << < (1147/1181) > >> |
| TheArmyGuy:
Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing? And why is there no option to make the wires to and from a trigger object invisible? |
| Tylale:
--- Quote from: TheArmyGuy on May 09, 2012, 01:01:35 AM ---Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing? And why is there no option to make the wires to and from a trigger object invisible? --- End quote --- I thought we were missing some things, but I couldn't remember what. Anyway, I made a map. Here it is if you want to play it: http://steamcommunity.com/sharedfiles/filedetails/?id=68535565 A friend of mine played it and apparently there are two ways to finish the last bit. |
| Oasis:
Time to get Portal 2! :D |
| Marcem:
--- Quote from: TheArmyGuy on May 09, 2012, 01:01:35 AM ---Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing? And why is there no option to make the wires to and from a trigger object invisible? --- End quote --- Why would you want that invisible? That just makes things confusing. |
| TheArmyGuy:
--- Quote from: Marcem on May 09, 2012, 01:55:04 AM ---Why would you want that invisible? That just makes things confusing. --- End quote --- Because connecting it to decorative panels looks handicapped. Plus if you make it trigger 6 panels you get 6 wires. It's a bloody ugly mess at the source. |
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