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The Portal 2 Thread: MAP EDITOR OUT

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TheArmyGuy:

Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?

Tylale:


--- Quote from: TheArmyGuy on May 09, 2012, 01:01:35 AM ---Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?

--- End quote ---
I thought we were missing some things, but I couldn't remember what.
Anyway, I made a map. Here it is if you want to play it: http://steamcommunity.com/sharedfiles/filedetails/?id=68535565
A friend of mine played it and apparently there are two ways to finish the last bit.

Oasis:

Time to get Portal 2! :D

Marcem:


--- Quote from: TheArmyGuy on May 09, 2012, 01:01:35 AM ---Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?

--- End quote ---
Why would you want that invisible?  That just makes things confusing.

TheArmyGuy:


--- Quote from: Marcem on May 09, 2012, 01:55:04 AM ---Why would you want that invisible?  That just makes things confusing.

--- End quote ---
Because connecting it to decorative panels looks handicapped.
Plus if you make it trigger 6 panels you get 6 wires.
It's a bloody ugly mess at the source.

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