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Favorite TF2 class? (poll)

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Narkro555:


--- Quote from: naturemon on June 17, 2010, 04:40:00 PM ----snip-

--- End quote ---
"Boring" and "powerful" are different things. If you have patience, you will do well. Also, I've "accidentally" taken out Spies sapping my Sentry by randomly swinging the wrench, which is very efficient. A fully powered Sentry can take on anything, especially Scouts. Sentry aim plus the Scout's low health means an easy kill. It also takes thinking with the Engineer, like placing your buildings. Also remember that you can still use the shotgun and wrench in close combat while your Sentry deals with other things. Both those weapons are quite good together. And Dispensers help you and your team, alongside Teleporters. Very good for a team needing to travel long distances.

So, IMO, Engineer is the best class for me. Next up is Spy (in case of excess Sentries) and then Pyro (for just fighting and spy checking). Then Demoman for quick defense. I've never used Medic, and rarely Scout. I don't use Heavy or Soldier much either. Sniper is only for huge field maps.

Dusty12:

My loadout.

-Scout-
FaN, Lugermorph, Bat

-Soldier-
Vanilla, direct hit is stuff.

-Pyro-
Axtinguisher, rest sucks.

-Demoman-
Vanilla, I'm a proper demoman.

-Heavy-
I don't play heavy, it's the easy button class.

-Medic-
Kritz/uber depending on map. Rest sucks, expecially blutsauger.

-Sniper-
Shiv

-Spy-
Big Kill


Regulith:


--- Quote from: DracoSoul on June 17, 2010, 03:54:24 PM ---Using it goes like this:

Scout: Oh no, a sentry, I'll just Bonk! myself up!

*Takes steroid Bonk!*

But then he's forgeted because he can't get back around the sentry if he's carrying intel.

--- End quote ---

--- Quote from: DracoSoul on June 17, 2010, 04:23:49 PM ---Don't listen to this guy, he uses the Eyelander and thinks he's helping his team. So yes, unequip it.

--- End quote ---

I just used Bonk in the perfect situation. I was playing on cp_badlands and my team had all the points except the final point, which was guarded by sentry and various other players. I drank my Bonk, ran around a little to wear it down a bit, then ran passed the sentry and into the edge of the semi-cylinder shield around the point, barely out of the line of sight of the sentry, where my Bonk ran out a second after I touched the point and I capped it before anyone got me. I've also used it in Arena mode where I've been caught on fire to evade the burn damage.


--- Quote from: Dusty12 on June 17, 2010, 06:42:34 PM ---My loadout.

-Scout-
FaN

--- End quote ---

After all the complaining you've done, I laughed

Qwepir:

Scout:
Vanilla. Sandman and FaN are terrible and I don't like the tradeoff for bonk or crit-a-cola

Soldier:
RL, Shotgun, and Equalizer

Pyro:
Flamer, Shotgun, Axetinguisher. Flare gun is useless underwater or against other pyros.

Demoman:
don't use

Heavy:
Sasha, Sandvich, and KGB

Engy:
derp

Medic:
Blut, Medigun, and Ubersaw. +health on hit? Why wouldn't I use it.

Sniper:
Don't play him. Ever.

Spy:
see above.

Dusty12:

I never once mentioned the FaN, Regulith. I don't hate all unlocks, contrary to your belief.

Bonk! is stupid regardless. You swap your only long range support for some fizzy situational drink.

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