Blockland Forums > Modification Help
Coding Request: Stacking Items
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Red_Guy:

--- Quote from: Amade on June 21, 2010, 01:01:37 AM ---Not really.
messageClient(%client,'MsgItemPickup',"",%slot,%item);

--- End quote ---

Im interested in doing the same for one of my  own mods - so how would you accomplish this?

for instance - set stuff up so the player can pick up 5 hammers.  when the pickup the 2nd hammer, it puts a "2" on the player's icon, or the description. 
How would you do that?
Amade:

--- Quote from: Red_Guy on June 21, 2010, 03:50:32 PM ---Im interested in doing the same for one of my  own mods - so how would you accomplish this?

for instance - set stuff up so the player can pick up 5 hammers.  when the pickup the 2nd hammer, it puts a "2" on the player's icon, or the description.
How would you do that?
--- End quote ---
Make a bunch of items with different icons. Alternatively mod the client's tools GUI to have a counter.
Butler:
To make is count how many you have in your inventory slot, couldn't you just make like, 10 prints, all numbered from 1-10. Then every time you pick up a new pack. It changes the slot image to the next increasing number. And vice versa for using them. Right?
Red_Guy:

--- Quote from: Amade on June 21, 2010, 05:25:47 PM ---Make a bunch of items with different icons. Alternatively mod the client's tools GUI to have a counter.

--- End quote ---
Horribly inefficent with all the datablocks needed - but yes that would work.
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