Blockland Forums > Modification Help
Bricks Placed Differently?
Amade:
--- Quote from: lilboarder32 on June 20, 2010, 02:22:32 AM ---Are you able to walk through them? I am, but it gets all choppy when I do.
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Same situation here. I'm using nearly identical coding (you forgot to add the brick to the undo stack, though :cookieMonster:)
Mr. Wallet:
Came on to see if anyone was having this problem too, but seeing this topic I just found a workaround on my own:
.plant() the brick after creation and everything seems to work out. Doesn't seem to undo any flags set like isBaseplate so seems to not be a serious problem. This is cause for celebration since 90% of scripting changes in BL patches are massive screw-overs to the modding community that follow the same twisted logic as gun control and censorship, only they're even less rational since badspot is an almighty god-creator who could do away with the problems and keep the benefits if he'd put in the effort. :cookieMonster:
lilboarder32:
--- Quote from: Mr. Wallet on June 20, 2010, 03:31:53 AM ---Came on to see if anyone was having this problem too, but seeing this topic I just found a workaround on my own:
.plant() the brick after creation and everything seems to work out. Doesn't seem to undo any flags set like isBaseplate so seems to not be a serious problem. This is cause for celebration since 90% of scripting changes in BL patches are massive screw-overs to the modding community that follow the same twisted logic as gun control and censorship, only they're even less rational since badspot is an almighty god-creator who could do away with the problems and keep the benefits if he'd put in the effort. :cookieMonster:
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I'll have to try that later. Do you mean calling .plant() twice? Or just at the end of everything?
Nitramtj:
--- Quote from: Mr. Wallet on June 20, 2010, 03:31:53 AM ---Came on to see if anyone was having this problem too, but seeing this topic I just found a workaround on my own:
.plant() the brick after creation and everything seems to work out. Doesn't seem to undo any flags set like isBaseplate so seems to not be a serious problem. This is cause for celebration since 90% of scripting changes in BL patches are massive screw-overs to the modding community that follow the same twisted logic as gun control and censorship, only they're even less rational since badspot is an almighty god-creator who could do away with the problems and keep the benefits if he'd put in the effort. :cookieMonster:
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None of the changes badspot has made, have ever radically affected my scripts (with the exception of the zip file based system, which I think we all love).
lilboarder32:
--- Quote from: lilboarder32 on June 20, 2010, 12:40:16 PM ---I'll have to try that later. Do you mean calling .plant() twice? Or just at the end of everything?
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Nvm, calling .plant() last seems to fix it. Thanks Mr. Wallet.