| Blockland Forums > Modification Help |
| Player movement functions? |
| (1/1) |
| darerd:
Can I have functions for when a player jumps, crouches, and walks? And possibly a function for when he turns neutral? |
| Amade:
armor::onTrigger is used for several basic control functions. Its arguments are as follows: armor::onTrigger(%this, %obj, %slot, %val) %this is the datablock of %obj, the player object calling the function. %slot is the slot (0 for primary fire, 1 for secondary fire (there's no default keybind for this), 2 for jump, and 3 for crouch). %val is whether the button is being pressed or released (0 for released, 1 for pressed). I don't know of anything you could use for starting/stopping walking, though. |
| darerd:
Thanks. Locked. |
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