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Controlling Animations - Similar: Freelook

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300spartan:


--- Quote from: Space Guy on June 23, 2010, 05:19:39 AM ---If you use player.setLookThread("threadname") then trying to look up and down will instead scroll along the frames of the normal bend up/down. It might be handy for movies etc. if that's what you're trying to do.

--- End quote ---
Tryin' to not sound like an idiot, but what's a thread?

tomcat^:

... why would we need this, just use admin orb.

300spartan:


--- Quote from: tomcat^ on June 30, 2010, 05:57:28 PM ---... why would we need this, just use admin orb.

--- End quote ---

--- Quote from: Space Guy on June 23, 2010, 05:19:39 AM ---If you use player.setLookThread("threadname") then trying to look up and down will instead scroll along the frames of the normal bend up/down. It might be handy for movies etc. if that's what you're trying to do.

--- End quote ---


MegaScientifical:


--- Quote from: tomcat^ on June 30, 2010, 05:57:28 PM ---... why would we need this, just use admin orb.

--- End quote ---

Somebody read "Control" and "Freelook" and completely ignored the rest of the topic. Just get the forget out.

I feel the urge to tell you this is about player animations. There is a freelook, which lets you turn the players head. I don't mean anything to do with the camera, I'm talking about the damn animation when using it and AS AN EXAMPLE.

Argh, hate people who can't read.

300spartan:


--- Quote from: MegaScientifical on June 30, 2010, 10:04:28 PM ---Somebody read "Control" and "Freelook" and completely ignored the rest of the topic. Just get the forget out.

I feel the urge to tell you this is about player animations. There is a freelook, which lets you turn the players head. I don't mean anything to do with the camera, I'm talking about the damn animation when using it and AS AN EXAMPLE.

Argh, hate people who can't read.

--- End quote ---
Same here.


--- Quote from: 300spartan on June 30, 2010, 05:43:14 PM ---Tryin' to not sound like an idiot, but what's a thread?

--- End quote ---
Question still standin' here, I'm trying not to be rude.

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