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BOSS Attack! Poll update
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Reinforcements:

--- Quote from: Snaily on July 12, 2010, 11:59:37 AM ---Nope. Defaults and Amade's bots.

--- End quote ---
VCE would probably make making the HP counter a lot easier. I have it BTW.
--- Quote from: Snaily on July 12, 2010, 11:42:33 AM ---I'll try to use less events.

--- End quote ---
I'm not sure if that will be necessary, does the event quota have to be 300 for this to work? I already have it very high.
Snaily:
Eh, I've gotten used to decrements :P Plus I think that method uses less events, depending how it's used. I could experiment though.


By not necessary, do you mean that it's way too many events and there's no way you'll add this, or that 300 events is suitable anyway?

All I know is that at 300, it worked fine. No overflow messages. In fact, the new way I have it die (spawn tons of player soot) is more laggy (albeit in the required event range) than the way it died before :P

Regardless, I'm changing the way it dies. When I'm done with this, it shouldn't cause noticeable lag.
Reinforcements:
I meant it may not be necessary for you to use less. I think I'll try adding Clappy to my build. Just PM me the final version when you're done.
Snaily:

--- Quote from: Reinforcements on July 12, 2010, 12:41:14 PM ---I meant it may not be necessary for you to use less. I think I'll try adding Clappy to my build. Just PM me the final version when you're done.

--- End quote ---

Ok. I need to work most this afternoon (fortunately its' computer work, so I'll pop in here often). But maybe by tomorrow it'll be done. Maybe...
WingZero:
I have a suggestion for something.
http://www.youtube.com/watch?v=1EFYzVvn3zc
defeat OCTO-HEAVY
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