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BOSS Attack! Poll update
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flamespike:
I can supply models for the boss if you pm me.
Snaily:
I'm thinking of adding a more intricate pathway to Clappy.

Idea: Start on a cliffside with no weapons at all. You get both the sword and the spear (spear's better than the bow, since Clappy only has 10 health regardless of the weapon) by outwitting the sentries guarding the entrance.

To get the sword, you push one off that's sitting by the cliff edge. To get the spear, you avoid having spears thrown at you from another sentry, and pick them up.



However, because of this, it may take a little longer than anticipated for Clappy to be finished. When do you think you'll be done Reinforcements?
Snaily:
Oh, and by the way, though you probably already thought of this, you may need to make a way to limit one player at a time when fighting certain bosses.
Blockoman:

--- Quote from: Snaily on July 13, 2010, 03:39:11 PM ---I'm thinking of adding a more intricate pathway to Clappy.

Idea: Start on a cliffside with no weapons at all. You get both the sword and the spear (spear's better than the bow, since Clappy only has 10 health regardless of the weapon) by outwitting the sentries guarding the entrance.

To get the sword, you push one off that's sitting by the cliff edge. To get the spear, you avoid having spears thrown at you from another sentry, and pick them up.



However, because of this, it may take a little longer than anticipated for Clappy to be finished. When do you think you'll be done Reinforcements?

--- End quote ---

I like your ideas! I made my own sort of "pathway" to Clappy.

Basically, you travel through this crystal tunnel thing, and come out onto a ledge. Some apprehensive music starts playing. Clappy roars, and the ledge collapses onto the main boss floor, and the boss music starts.

I would give a save or something but

A. It's not that good
B. For some reason I can't get your system to spawn an explosion when he dies.
Zenthrox:

--- Quote from: Snaily on July 13, 2010, 03:40:31 PM ---Oh, and by the way, though you probably already thought of this, you may need to make a way to limit one player at a time when fighting certain bosses.

--- End quote ---

He has that covered actually.

Also, Rein, that boss I've been working on has gone into beta as of now. As you know, I need more attack ideas, but it's still fight-able at the moment.
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