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Should I let this topic die now?

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Author Topic: BOSS Attack! Poll update  (Read 27858 times)

Companion cube that sends out storms of cubes.

She sits above a incinerator.
You have to activate it by sending the cubes to the targets or something.
:0



I was gonna do something like this. >:C
You beat me to it.

I was also working on something like this, where you made your way through a level and fought the boss. The work was scrapped though :C


IDEA: Jumper Jack 
Human/Bot
Weapon: AK47
Attack: Jumps ramdomly, targeting and shooting at you
Weakness: Melee weapon (received, only weapon)
HP:6 hits (if variables used) or...400?

 A guy who jumps around with an AK47, shooting at you wildly. You have to hide behind a table, then attack him when he stops firing. Run after you hit him, as he reacts fast.

Before Boss: Walk along a hallway to the office/lair. It can be any theme you find pleasing. Good luck on the build ;3

I like the whole layout you did with the stats, but I think your boss idea needs something special in the battle, like you shoot the chandelier and it falls and that hurts him. Not just shoot, hide, shoot, hide. I appreciate your idea though!

Yeah, you're right.... AGH, can't think of an even better weakness... Your's is on target!

NEXT: Horde Trample/ Mid Boss Row

Basically a bunch of mid-bosses and enemies fighting you in order, one by one or in groups.
Suggested Enemies: Whatever you'd prefer ;) I'd suggest the More Zombies add-on (HellsHero's) on Rtb to help, in my opinion

I'd suggest the More Zombies add-on (HellsHero's) on Rtb to help, in my opinion
So thats where people got more zombies...
Thanks.

Yep. I used that add-on in my project, too :D I'd also search for other AI stuff, too.

i had an idea while playing zelda! when you hit him he teleports to a box in the center of the field, then  he fires down a hailstorm of small rockets, after about 5 seconds he comes out of the box and attacks you with the oblivion sword, you have to fight him with some sort of melee weapon, it doesn't matter what because you can edit the weapon to do the desired amount of damage, but he should die after about 5 hits, i can build that for you if you want...

O.O This is even better than both of my ideas! Though.... How many rockets in the storm are we talking about here?

O.O This is even better than both of my ideas! Though.... How many rockets in the storm are we talking about here?
just random rockets, kind of like a mini artillery strike only less damage and less spread... I'm actually building this now.

oh and I'm making it so you have to attack his shields to get him out of that box
« Last Edit: June 28, 2010, 05:05:55 PM by fred da kiko »

I was also working on something like this, where you made your way through a level and fought the boss. The work was scrapped though :C


IDEA: Shoop
Human/Bot
Weapon: Shoop lazer
Attack: Jumps ramdomly, targeting and shooting at you
Weakness: Rocket launcher  (received, only weapon)
HP:6 hits (if variables used) or...400?

 A guy who jumps around with a shoop lazer, shooting at you wildly. You have to hide in a bunker, then attack him when he stops firing. Run after you hit him, as he reacts fast.

Before Boss: Walk along a hallway to the office/lair. It can be any theme you find pleasing. Good luck on the build ;3

Sweet. I may as well throw another idea out there; How about a boss with two parts: In the first part, You follow him through a canyon, Un-armed. On either side is forest. You must jump to each platform to keep up with him, but avoid the unstable flashing bricks. The boss will pretty much Jump too. The only rush you'll have is the 30 second delay after the boss reaches the fight door. After 30 seconds, a restart plate should appear above the entry cliff's grass plate. This starts the chase over again. The door will close whether the 30-delay ends or a bit after you enter.


PART 2: The boss will proceed to fire spears at you from an unreachable "donut hole" in the center of the stage. This is where you get your weapon, *insert one-time throw weapon here* from a barrel. You have to guide the boss within firing range of any of the barrels, then immediately dodge the spear headed for the barrel. In place of this barrel should be *insert*. You can throw this at the boss. Repeat this until the boss dies, then you have beaten him!

Preferences: Boss attire: Yellow skin, white long sleeve shirt, green pants + shoes. Size: 150%+.
Part 1: Green top, add trees, brown downwards, Green platforms.
Part 2: Same top and bottom for main + low floor, as circular and wide as possible, including the gap!

Sky: Bright or dark blue w/ stars depending.
Music: A good bongo rythm would be nice for part 1, as well as part 2 with an added electric bass/whatever melody.


Damn, I'm late. lol @ using my template quote though.

My Idea For A Boss:
Boss Name: Mainframe
Description: An Evil Computer Attempting to Take Over Blockland
Battle: To defeat mainframe, you must shoot at targets around the room to lower a damage counter.  When a target is shot, it is disabled and another in a  different part of the room is enabled.  Mainframe fights back with Lazer Cannons in the corner of the room, and an Electric Floor.  The Lazer Cannons fire for three seconds after a target is shot.  The Electric floor is made of a tile floor with 4x4 tiles.  The tiles are normaly black, but will randomly turn yellow for one second before turning red.  When the tiles are red, they will damage the player. In the end, when the damage counter reaches 00 (Zero), Mainframe Explodes, leaving a huge gap in the wall.  The player can then walk through and reach the teleporter back to the lobby.