Author Topic: Elevators v1.1  (Read 160887 times)

yus


Also
I made a backup renamed incase it gets CRC'd


Awesome mod, now we don't have to worry about creating fake elevators anymore with SetPlayerTransorfm. however try to use move to brick, as abusive noobs will problably send the elevator over the shaft (lol?) and well you get the picture.   You get  :cookie:  :iceCream: /10

yus


Also
I made a backup renamed incase it gets CRC'd
You're stupid. It gets crap-on'd for a reason. It could hurt gameplay, crash the game, or do other harmful things to Blockland. However I think these are ok, if they are crap-on'd I will be fine.

Clockworks worked fine.
To get it to work you had to reinstall though.

I'd like a reset elevator event please. :)

I'd like a reset elevator event please. :)
and/or gotobrick event? so it goes to the height of the brick? (maybe the top edge for if it isn't a plate)

The elevators are like moving bedroom windows. If you fall into it fast enough it will break.
I have the one's by clockturn and they will not shatter.

This is a wonderful add-on....but......couldn't you just make it look like a giant print brick or something? It is not very pretty.

I have the one's by clockturn and they will not shatter.
Cool, go stick them up your ass.

lolcrap, they shatter :o

also, what about making it a blank texture, or like a normal brick

Declare .indestructable on the glass objects to stop them from shattering.

And provide a moveToBrick event to move to the top of a brick.

And no, it's not stolen, I did check.

Declare .indestructable on the glass objects to stop them from shattering.

And provide a moveToBrick event to move to the top of a brick.

And no, it's not stolen, I did check.

Explain moveToBrick

First, I thought this was going to be a topic by some moron who had posted in the wrong section, asking about Bushido's Elevators, and then I saw Kalphiter made it. Good job.