Author Topic: Elevators v1.1  (Read 150191 times)

I notice that when I make the elevator it won't go so I have to turn on the collision and raycasting. But these are SO cool.

I notice that when I make the elevator it won't go so I have to turn on the collision and raycasting.
That's because it's not expected that you'd be at the bottom of the elevator shaft in order to make the elevator move.

i made building 6 with elavators.
i like it.

Needs more brick texture :/

No permission. If it's an issue, phflack uploaded it privately. Talk to him.
i'm going to find a way to take it down soon, now that hellboy has it, unless anybody else has the problem with only being able to DL from RTB ingame...?

i made building 6 with elavators.
i like it.

Hello, Mr. Jack's Aunt.

Can someone put this on mod manager?


i dont see why not
No permission. If it's an issue, phflack uploaded it privately. Talk to him.

One page back. >.>

onElevatorArrive is irritating. Its behavior it unpredictable and will not follow any consistent rules.

It is, to my knowledge, supposed to be on the brick the elevator is arriving at, but it erratically causes other bricks to recieve the events when, for example, this is evented:

onElevatorArrive > Self > setColor ( Red )



Try and code it so it wont go through bricks please,
and/or make it so its got a roof

Try and code it so it wont go through bricks please,
and/or make it so its got a roof
2 elevators ontop of eachother with room inbetween.
Hurp.

I once was on a ZAPT server using these elevators. It was my first time seeing them. I'm very impressed.